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System and method for augmenting hand animation with three-dimensional secondary motion

  • US 8,988,422 B1
  • Filed: 12/17/2010
  • Issued: 03/24/2015
  • Est. Priority Date: 12/17/2010
  • Status: Active Grant
First Claim
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1. A method of constructing a three-dimensional animation, comprising:

  • receiving a human-generated two-dimensional animation depicting an object in one or more scenes;

    receiving existing three-dimensional motion data that is generated from a separate source than the two-dimensional animation and stored in a library of three-dimensional motion data;

    constructing a collision volume associated with the object that is configured to interact with a simulated three-dimensional object, wherein the collision volume is formed by rotating a bounding surface about an axis that passes through at least two virtual markers associated with the object; and

    constructing a three-dimensional animation using image plane coordinates from the two-dimensional animation and depth coordinates from the three-dimensional motion data.

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