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Storage medium having game program stored thereon and game apparatus

  • US 8,988,455 B2
  • Filed: 03/04/2010
  • Issued: 03/24/2015
  • Est. Priority Date: 09/08/2006
  • Status: Active Grant
First Claim
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1. A non-transitory computer readable medium storing a program for generating a character object by combining a plurality of part objects, each of which is for each of a plurality of parts which are used for forming a character object appearing in a virtual game space, the program causing a processor to perform:

  • generating a reference character object by combining part objects, each of which is selected for each part on the character object among the plurality of part objects stored for the respective parts;

    generating at least one candidate character object by changing at least one part object among the part objects used in the reference character object;

    concurrently displaying on a display device the reference character object and the candidate character object;

    accepting an input to select one of the reference character object and the candidate character object;

    generating at least one new character object by changing at least one part object used in the selected character object;

    updating the reference character object with the selected character object; and

    updating the candidate character object with the new character object generated.

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