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System and method for proximity area networking for mobile gaming

  • US 8,989,727 B2
  • Filed: 09/05/2012
  • Issued: 03/24/2015
  • Est. Priority Date: 02/11/2004
  • Status: Active Grant
First Claim
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1. A method comprising:

  • receiving, via a server, a request from a first device to identify at least one of plurality of devices on a network, said request comprising gaming information associated with a first user of the first device and positional information of the first device;

    receiving, at the server, a device ID of a second device among said plurality of devices;

    retrieving, via the server, user profile information of a second user associated with the second device based on the device ID;

    parsing, via the server, the user profile information of the second user to identify user data related to the second user;

    comparing, via the server, the gaming information of the first user and the user data related to the second user;

    enabling, via the server, access to a gaming platform if the first user gaming information matches at least a portion of the user data of the second user; and

    facilitating, via the server, interaction between the first device and the second device via the gaming platform.

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