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Incorporating social-network information in online games

  • US 8,990,230 B1
  • Filed: 12/30/2010
  • Issued: 03/24/2015
  • Est. Priority Date: 06/14/2004
  • Status: Active Grant
First Claim
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1. A method comprising:

  • receiving, at one or more computing devices, an indication from a first user of a social-networking system that the first user desires to play an online game of a third-party online gaming site, the social-networking system comprising a graph that comprises a plurality of nodes and edges connecting the nodes, each edge between two nodes representing a relationship between them and establishing a single degree of separation between them, wherein the first user corresponds to a first node of the graph;

    identifying, by the one or more computing devices, one or more second users of the social-networking system that are connected to the first user within the social-networking system by a degree of separation less than or equal to a threshold degree of separation, the one or more second users corresponding to one or more second nodes of the graph, respectively, wherein, the threshold degree of separation being configurable; and

    inviting, by the one or more computing devices, each of one or more of the second users each corresponding to a second node having a degree of separation from the first node less than or equal to the configured threshold degree of separation to play the online game of the third-party gaming site with the first user by sending a message to each of the second users.

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