Collaborative software debugging in a distributed system with dynamically displayed chat sessions
First Claim
1. A method of collaborative software debugging in a distributed system, the distributed system comprising a debug server, a plurality of debug clients, and a data communications network, the debug server coupled for data communications to the plurality of debug clients through the data communications network, the debug server comprising a debug administrator, a message router, a back-end debugger, and a debuggee, the method comprising:
- receiving, by the debug server from the plurality of debug clients asynchronously during a debug session of the debuggee, a plurality of application-level messages, including receiving a request to establish a chat session associated with a location in source code of the debuggee, wherein the request to establish the chat session includes a payload that identifies the location in the source code;
routing, by the message router in accordance with an application-level message passing protocol, the plurality of application-level messages among the plurality of debug clients, the debug administrator, and the back-end debugger, including providing distributed control of the back-end debugger to the plurality of debug clients with the plurality of application-level messages routed to the back-end debugger;
returning, by the debug server to the plurality of debug clients in response to the plurality of application-level messages routed to the back-end debugger, client-specific debug results, including sending, to the plurality of debug clients, a notification of the established chat session at the location in the source code; and
administering, by the message router, chat content for the established chat session among the plurality of debug clients, including dynamically displaying, by each debug client, when a current view of the source code by a particular debug client includes the location, a chat interface configured for receiving user input comprising the chat content, wherein the chat interface is presented at the location in the source code.
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Abstract
In a distributed system that includes a debug server and debug clients coupled for data communications through a data communications network, where the debug server includes a debug administrator, a message router, a back-end debugger, and a debuggee, collaborative software debugging includes receiving application-level messages, including receiving, a request to establish a chat session associated with a location in source code of the debuggee; routing the application-level messages among the debug clients, the debug administrator, and the back-end debugger; returning client-specific debug results, including sending, to the debug clients, a notification of an established chat session; and administering, by the message router, chat content for the established chat session among debug clients. Debug clients display the chat content in a chat box at the location in source code when the view of source code includes the location.
158 Citations
24 Claims
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1. A method of collaborative software debugging in a distributed system, the distributed system comprising a debug server, a plurality of debug clients, and a data communications network, the debug server coupled for data communications to the plurality of debug clients through the data communications network, the debug server comprising a debug administrator, a message router, a back-end debugger, and a debuggee, the method comprising:
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receiving, by the debug server from the plurality of debug clients asynchronously during a debug session of the debuggee, a plurality of application-level messages, including receiving a request to establish a chat session associated with a location in source code of the debuggee, wherein the request to establish the chat session includes a payload that identifies the location in the source code; routing, by the message router in accordance with an application-level message passing protocol, the plurality of application-level messages among the plurality of debug clients, the debug administrator, and the back-end debugger, including providing distributed control of the back-end debugger to the plurality of debug clients with the plurality of application-level messages routed to the back-end debugger; returning, by the debug server to the plurality of debug clients in response to the plurality of application-level messages routed to the back-end debugger, client-specific debug results, including sending, to the plurality of debug clients, a notification of the established chat session at the location in the source code; and administering, by the message router, chat content for the established chat session among the plurality of debug clients, including dynamically displaying, by each debug client, when a current view of the source code by a particular debug client includes the location, a chat interface configured for receiving user input comprising the chat content, wherein the chat interface is presented at the location in the source code. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of collaborative software debugging in a distributed system, the distributed system comprising a debug server, a plurality of debug clients, and a data communications network, the debug server coupled for data communications to the plurality of debug clients through the data communications network, the debug server comprising a debug administrator, a message router, a back-end debugger, and a debuggee, the method comprising:
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presenting, by each debug client to a user of the each debug client, a client-specific graphical user interface (‘
GUI’
), the client-specific GUI comprising a client-specific display of a debug session of the debuggee;detecting, by the each debug client, user input through the client-specific GUI, including the detecting user input to establish a chat session at a location in source code; generating, by the each debug client in dependence upon the detected user input, one or more application-level messages, including generating a request to establish the chat session at the location in the source code, wherein the request to establish the chat session includes a payload that identifies the location in the source code; sending, by the each debug client, the application-level messages to the debug server, including sending the request to establish the chat session; receiving, by the each debug client responsive to the one or more application-level messages, client-specific debug results, including receiving, by the plurality of debug clients, a notification of the established chat session at the location in the source code; and displaying, by the each debug client in the client-specific GUI, the client-specific debug results, including dynamically displaying, by the each debug client, when a current view of the source code by a particular debug client includes the location, a chat interface configured for receiving user input comprising chat content, wherein the chat interface is presented at the location in the source code. - View Dependent Claims (8, 9, 10, 11, 12, 13)
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14. An apparatus for collaborative software debugging in a distributed system, the distributed system comprising a debug server, a plurality of debug clients, and a data communications network, the debug server coupled for data communications to the plurality of debug clients through the data communications network, the debug server comprising a debug administrator, a message router, a back-end debugger, and a debuggee, the apparatus comprising a computer processor, a computer memory operatively coupled to the computer processor, the computer memory having disposed within it computer program instructions that, when executed by the computer processor, cause the apparatus to carry out the steps of:
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presenting, by each debug client to a user of the each debug client, a client-specific graphical user interface (‘
GUI’
), the client-specific GUI comprising a client-specific display of a debug session of the debuggee;detecting, by the each debug client, user input through the client-specific GUI, including the detecting user input to establish a chat session at a location in source code; generating, by the each debug client in dependence upon the detected user input, one or more application-level messages, including generating a request to establish the chat session at the location in the source code, wherein the request to establish the chat session includes a payload that identifies the location in the source code; sending, by the each debug client, the one or more application-level messages to the debug server, including sending the request to establish the chat session; receiving, by the each debug client responsive to the one or more application-level messages, client-specific debug results, including receiving, by the plurality of debug clients, a notification of the established chat session at the location in the source code; and displaying, by the each debug client in the client-specific GUI, the client-specific debug results, including dynamically displaying, by the each debug client, when a current view of the source code by a particular debug client includes the location, a chat interface configured for receiving user input comprising chat content, wherein the chat interface is presented at the location in the source code. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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21. A computer program product for collaborative software debugging in a distributed system, the distributed system comprising a debug server, a plurality of debug clients, and a data communications network, the debug server coupled for data communications to the plurality of debug clients through the data communications network, the debug server comprising a debug administrator, a message router, a back-end debugger, and a debuggee, the computer program product disposed upon a computer readable storage medium, wherein the computer program product is not a signal, the computer program product comprising computer program instructions that, when executed by a computer processor of a computer, cause the computer to carry out the steps of:
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presenting, by each debug client to a user of the each debug client, a client-specific graphical user interface (‘
GUI’
), the client-specific GUI comprising a client-specific display of a debug session of the debuggee;detecting, by the each debug client, user input through the client-specific GUI, including the detecting user input to establish a chat session at a location in source code; generating, by the each debug client in dependence upon the detected user input, one or more application-level messages, including generating a request to establish the chat session at the location in the source code, wherein the request to establish the chat session includes a payload that identifies the location in the source code; sending, by the each debug client, the one or more application-level messages to the debug server, including sending the request to establish the chat session; receiving, by the each debug client responsive to the one or more application-level messages, client-specific debug results, including receiving, by the plurality of debug clients, a notification of the established chat session at the location in the source code; and displaying, by the each debug client in the client-specific GUI, the client-specific debug results, including dynamically displaying, by the each debug client, when a current view of the source code by a particular debug client includes the location, a chat interface configured for receiving user input comprising chat content, wherein the chat interface is presented at the location in the source code. - View Dependent Claims (22, 23, 24)
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Specification