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Gaming system, gaming device and method employing audio/video programming outcome presentations

  • US 8,992,298 B2
  • Filed: 08/29/2011
  • Issued: 03/31/2015
  • Est. Priority Date: 04/16/2002
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a housing;

    a plurality of input devices supported by the housing, said plurality of input devices including;

    (i) an acceptor of a first physical item associated with a first monetary value,(ii) a validator configured to identify the first physical item, and(iii) a cashout device configured to receive an input to cause an initiation of a payout associated with a credit balance;

    at least one display device supported by the housing;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to;

    (a) receive a wager amount on a play of a primary game,(b) for the play of the primary game;

    (i) determine one of a plurality of different outcomes,(ii) display the determined outcome,(iii) determine any award associated with the determined outcome, and(iv) display any determined award,(c) output an audio/video programming clip in association with the wagered on play of the primary game, the audio/video programming clip produced for a purpose other than for being outputted in association with any wagered on play of any game,(d) track occurrences of at least one designated event outputted in as part of the audio/video programming clip,(e) determine if a quantity of occurrences of the tracked at least one designated event outputted is at least equal to a designated quantity of occurrences of the tracked at least one designated event, the designated quantity of occurrences of the tracked at least one designated event being at least two, and(f) if the quantity of occurrences of the tracked at least one designated event is at least equal to the designated quantity, cause an occurrence of one selected from the group consisting of;

    a trigger of a secondary game and a generation of a negative outcome.

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