Gaming system, gaming device and method employing audio/video programming outcome presentations
First Claim
1. A gaming system comprising:
- a housing;
a plurality of input devices supported by the housing, said plurality of input devices including;
i) an acceptor of a first physical item associated with a first monetary value,(ii) a validator configured to identify the first physical item, and(iii) a cashout device configured to receive an input to cause an initiation of a payout associated with a credit balance;
at least one display device supported by the housing;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to;
(a) for a first play of a game of a gaming session;
(i) determine one of a plurality of different outcomes,(ii) display the determined outcome,(iii) determine any award associated with the determined outcome,(iv) display any determined award, and(v) output a first audio/video programming clip, the first audio/video programming clip including content of a first point in time of an event, the first audio/video programming clip produced for a purpose other than for being outputted in association with any play of any game, and(b) for a second, subsequent play of the game of the gaming session;
(i) determine one of the plurality of different outcomes,(ii) display the determined outcome,(iii) determine any award associated with the determined outcome,(iv) display any determined award, and(v) output a second, different audio/video programming clip, the second audio/video programming clip including content of a second, subsequent point in time of the event, the second audio/video programming clip produced for a purpose other than for being outputted in association with any play of any game.
1 Assignment
0 Petitions
Accused Products
Abstract
The present disclosure generally includes a gaming system which: (a) for a first play of a game of a gaming session: determines one of a plurality of different outcomes, displays the determined outcome, determines any award associated with the determined outcome, displays any determined award, and outputs a first audio/video programming clip, the first audio/video programming clip including content associated with a first point in time of an event, and (b) for a second, subsequent play of the game of the gaming session: determines one of the plurality of different outcomes, displays the determined outcome, determines any award associated with the determined outcome, displays any determined award, and outputs a second, different audio/video programming clip, the second audio/video programming clip including content associated with a second, subsequent point in time of the event.
-
Citations
17 Claims
-
1. A gaming system comprising:
-
a housing; a plurality of input devices supported by the housing, said plurality of input devices including; i) an acceptor of a first physical item associated with a first monetary value, (ii) a validator configured to identify the first physical item, and (iii) a cashout device configured to receive an input to cause an initiation of a payout associated with a credit balance; at least one display device supported by the housing; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to; (a) for a first play of a game of a gaming session; (i) determine one of a plurality of different outcomes, (ii) display the determined outcome, (iii) determine any award associated with the determined outcome, (iv) display any determined award, and (v) output a first audio/video programming clip, the first audio/video programming clip including content of a first point in time of an event, the first audio/video programming clip produced for a purpose other than for being outputted in association with any play of any game, and (b) for a second, subsequent play of the game of the gaming session; (i) determine one of the plurality of different outcomes, (ii) display the determined outcome, (iii) determine any award associated with the determined outcome, (iv) display any determined award, and (v) output a second, different audio/video programming clip, the second audio/video programming clip including content of a second, subsequent point in time of the event, the second audio/video programming clip produced for a purpose other than for being outputted in association with any play of any game. - View Dependent Claims (2, 3, 4, 5)
-
-
6. A method of operating a gaming system, the method comprising:
-
(a) maintaining a credit balance, said credit balance being; (i) increasable via; (A) an acceptor of a first physical item associated with a first monetary value, and (B) a validator configured to identify the first physical item, and (ii) decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance, (b) for a first play of a game of a gaming session; (i) causing at least one processor to execute a plurality of instructions to determine one of a plurality of different outcomes, (ii) causing at least one display device to display the determined outcome, (iii) causing the at least one processor to execute the plurality of instructions to determine any award associated with the determined outcome, (iv) causing the at least one display device to display any determined award, and (v) causing the at least one processor to execute the plurality of instructions to output a first audio/video programming clip, the first audio/video programming clip including content of a first point in time of an event, the first audio/video programming clip produced for a purpose other than for being outputted in association with any play of any game, and (c) for a second, subsequent play of the game of the gaming session; (i) causing the at least one processor to execute the plurality of instructions to determine one of the plurality of different outcomes, (ii) causing the at least one display device to display the determined outcome, (iii) causing the at least one processor to execute the plurality of instructions to determine any award associated with the determined outcome, (iv) causing the at least one display device to display any determined award, and (v) causing the at least one processor to execute the plurality of instructions to output a second, different audio/video programming clip, the second audio/video programming clip including content of a second, subsequent point in time of the event, the second audio/video programming clip produced for a purpose other than for being outputted in association with any play of any game. - View Dependent Claims (7, 8, 9, 10, 11, 12)
-
-
13. A non-transitory computer readable medium including a plurality of instructions, which when executed by at least one processor, cause the at least one processor to:
-
(a) maintain a credit balance, said credit balance being; (i) increasable via; (A) an acceptor of a first physical item associated with a first monetary value, and (B) a validator configured to identify the first physical item, and (ii) decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance, (b) for a first play of a game of a gaming session; (i) determine one of a plurality of different outcomes, (ii) cause at least one display device to display the determined outcome, (iii) determine any award associated with the determined outcome, (iv) cause the at least one display device to display any determined award, and (v) output a first audio/video programming clip, the first audio/video programming clip including content of a first point in time of an event, the first audio/video programming clip produced for a purpose other than for being outputted in association with any play of any game, and (c) for a second, subsequent play of the game of the gaming session; (i) determine one of the plurality of different outcomes, (ii) cause the at least one display device to display the determined outcome, (iii) determine any award associated with the determined outcome, (iv) cause the at least one display device to display any determined award, and (v) output a second, different audio/video programming clip, the second audio/video programming clip including content of a second, subsequent point in time of the event, the second audio/video programming clip produced for a purpose other than for being outputted in association with any play of any game. - View Dependent Claims (14, 15, 16, 17)
-
Specification