Methods and systems for tracking an event of an externally controlled interface
First Claim
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1. A method comprising:
- executing, using at least one processor of a gaming machine, a first process configured to generate at least one state of a play of a wager-based game, wherein content of the at least one state of the play of the wager-based game is controlled by the at least one or processor;
receiving, at the at least one processor, a request from a remote host for control of a second process executed using the at least one processor;
granting the request from the remote host for control of the second process;
sending the remote host information describing gaming machine resources available for use by the second process;
executing, using the at least one processor, the second process to provide at least one state of an externally-controlled interface, wherein the second process is controlled by the remote host via instructions received from the remote host and the externally-controlled interface displays content distinct from the content associated with the play of the wager-based game;
storing information to a first non-volatile memory regarding the wager-based game, wherein the information regarding the wager-based game enables the at least one state of the play of the wager-based game to be regenerated at a later time; and
storing information to a second non-volatile memory regarding an event associated with the externally-controlled interface, wherein the information regarding the event enables the at least one state of the externally-controlled interface to be regenerated at a later time.
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Abstract
A method for tracking an event of an externally controlled interface (ECI) is described. The method includes generating the externally controlled interface independent of an outcome of a wager-based game regulated by a regulatory authority, and logging the event of the externally controlled interface.
271 Citations
22 Claims
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1. A method comprising:
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executing, using at least one processor of a gaming machine, a first process configured to generate at least one state of a play of a wager-based game, wherein content of the at least one state of the play of the wager-based game is controlled by the at least one or processor; receiving, at the at least one processor, a request from a remote host for control of a second process executed using the at least one processor; granting the request from the remote host for control of the second process; sending the remote host information describing gaming machine resources available for use by the second process; executing, using the at least one processor, the second process to provide at least one state of an externally-controlled interface, wherein the second process is controlled by the remote host via instructions received from the remote host and the externally-controlled interface displays content distinct from the content associated with the play of the wager-based game; storing information to a first non-volatile memory regarding the wager-based game, wherein the information regarding the wager-based game enables the at least one state of the play of the wager-based game to be regenerated at a later time; and storing information to a second non-volatile memory regarding an event associated with the externally-controlled interface, wherein the information regarding the event enables the at least one state of the externally-controlled interface to be regenerated at a later time. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of operating a gaming machine, the method comprising:
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displaying a play of a wager-based game including a first series of states, wherein first information related to each state in the first series of states is stored to a first non-volatile memory prior to advancing to a subsequent state in the first series of states, wherein when a loss of power occurs between a first state in the first series of states and a second state in the first series of states, the gaming machine restores the first state using the first information stored to the first non-volatile memory associated with the first state; generating an externally controlled interface on the gaming machine, wherein the generation includes generating a second series of states by utilizing instructions received from a remote host, wherein second information related to each state in the second series of states is stored to a second non-volatile memory prior to advancing to a subsequent state in the second series of states; sending the remote host information describing resources available for use by the externally-controlled interface on the gaming machine; and outputting visual content associated with each state in the second series of states to a video display device, wherein the outputted visual content is distinct from the displayed play of the wager-based game. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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Specification