System and method for rewarding game players
First Claim
1. A gaming system having a rewards program associated with at least one game and comprising:
- a storage element that stores information identifying at least two program members;
a team identifier that links a plurality of program members as members of a team;
the storage element configured to store information identifying a team goal that requires participation in a predetermined number of game sessions of the at least one game within a predetermined time period by the plurality of program members of the team;
a reward counter that stores rewards earned by any member of the team to accumulate a team reward based at least in part on the team goal, wherein the team reward is accomplishment oriented and awarded independent of and free from game play results; and
a reward mechanism to provide better odds for the team on the at least one game of which the game session is part based on the team size and when the team accomplishes the team goal.
2 Assignments
0 Petitions
Accused Products
Abstract
A system and method are provided for rewarding players of games of chance, including, for example, a lottery-type game or a casino game. Individuals are provided the opportunity to earn extra rewards by forming teams or special groups of individuals; the team or special group must perform a particular task to obtain the extra reward. Such methods may help to maintain or increase the interest of a frequent lottery or game player, may provide a new or different incentive to attract new players, and may offer a means for a game operator to differentiate its player'"'"'s club or rewards program from those of other operators. These organizations may include bingo hall operators (such as churches, senior centers, and charitable organizations), lottery agencies (such as those of United States of America state governments, or multi-state agencies), and on-line and/or land-based casinos.
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Citations
19 Claims
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1. A gaming system having a rewards program associated with at least one game and comprising:
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a storage element that stores information identifying at least two program members; a team identifier that links a plurality of program members as members of a team; the storage element configured to store information identifying a team goal that requires participation in a predetermined number of game sessions of the at least one game within a predetermined time period by the plurality of program members of the team; a reward counter that stores rewards earned by any member of the team to accumulate a team reward based at least in part on the team goal, wherein the team reward is accomplishment oriented and awarded independent of and free from game play results; and a reward mechanism to provide better odds for the team on the at least one game of which the game session is part based on the team size and when the team accomplishes the team goal. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of team gaming comprising acts of:
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allowing, via a gaming system, for a plurality of players to join a rewards program; identifying the plurality of players as members of a team; linking, by the gaming system, at least one team goal to the plurality of player, wherein the team goal requires participation in a predetermined number of game sessions of at least one game within a predetermined time period; storing, by use of a storage element of the gaming system, information identifying the team goal; accumulating, by use of a reward counter of the gaming system, a team reward based on the plurality of players achieving the at least one team goal, wherein the team reward is accomplishment oriented and awarded independent of and free from game play results; and gaining, by a reward mechanism, better odds on the game of which the game session is a part based on the team size and the team accomplishing the team goal. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A non-transitory computer-readable medium having computer-readable signals stored thereon that define instructions that, as a result of being executed by a computer, instruct the computer to perform a method of team gaming, the method comprising acts of:
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providing for a plurality of players to join a rewards program; identifying the plurality of players as members of a team; providing at least one team goal that is completed at an end of a game session of at least one game, wherein the team goal requires the plurality of players'"'"' participation in a predetermined number of the game sessions of the at least one game within a predetermined time period; accumulating a team reward based on the plurality of players achieving the at least one team goal at the end of the game session of the at least one game, such that the team reward is accomplishment oriented and awarded independent of and free from game play results; and gaining, by a reward mechanism, better odds on the game of which the game session is a part based on the team size and the team accomplishing the team goal. - View Dependent Claims (19)
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Specification