Trajectory-based 3-D games of chance for video gaming machines
First Claim
Patent Images
1. A gaming system comprising:
- at least one display device;
at least one input device; and
a controller configured to operate with the at least one display device and the at least one input device to;
(a) after receiving a wager, initiate a play of a trajectory-based game of chance and display a gaming environment for said play of the trajectory-based game of chance;
(b) generate, via the controller, a trajectory of a game object for the displayed gaming environment for said play of the trajectory-based game of chance;
(c) introduce the game object into the displayed gaming environment and display the game object moving along the trajectory in the displayed gaming environment;
(d) if a collision between the game object and a second object displayed in the displayed gaming environment is detected;
(i) display a play of a second different game, and(ii) determine, via the controller, and display any awards for said displayed play of the second different game; and
(e) display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment.
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Abstract
Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object'"'"'s trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object'"'"'s trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object'"'"'s trajectory occurring.
260 Citations
20 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; and a controller configured to operate with the at least one display device and the at least one input device to; (a) after receiving a wager, initiate a play of a trajectory-based game of chance and display a gaming environment for said play of the trajectory-based game of chance; (b) generate, via the controller, a trajectory of a game object for the displayed gaming environment for said play of the trajectory-based game of chance; (c) introduce the game object into the displayed gaming environment and display the game object moving along the trajectory in the displayed gaming environment; (d) if a collision between the game object and a second object displayed in the displayed gaming environment is detected; (i) display a play of a second different game, and (ii) determine, via the controller, and display any awards for said displayed play of the second different game; and (e) display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of operating a gaming system, said method comprising:
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(a) after receiving a wager, causing a controller to initiate a play of a trajectory-based game of chance and to operate with at least one display device to display a gaming environment for said play of the trajectory-based game of chance; (b) causing the controller to generate a trajectory of a game object for the displayed gaming environment for said play of the trajectory-based game of chance; (c) causing the controller to operate with at least one display device to introduce the game object into the displayed gaming environment and display the game object moving along the trajectory in the displayed gaming environment; (d) if a collision between the game object and a second object displayed in the displayed gaming environment is detected; (i) causing the controller to operate with the at least one display device to display a play of a second different game, and (ii) causing the controller to determine and operate with the at least one display device to display any awards for said displayed play of the second different game; and (e) causing the controller to operate with the at least one display device to display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A non-transitory computer readable medium storing a plurality of instructions which, when executed by a controller, cause the contro11er to:
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(a) after receiving a wager, initiate a play of a trajectory-based game of chance and cause at least one display device to display a gaming environment for said play of the trajectory-based. game of chance; (b) generate, via the controller, a trajectory of a game object for the displayed gaming environment for said play of the trajectory-based game of chance; (c) introduce the game object into the displayed gaming environment and cause at least one display device to display the game object moving along the trajectory in the displayed gaming environment; (d) if a collision between the game Object and a second Object displayed in the displayed gaming environment is detected; (i) cause the at least one display device to display a play of a second different game, and (ii) determine, via the controller, and cause the at least one display device to display any awards for said displayed play of the second different game; and (e) cause the at least one display device to display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification