Position sensing gesture hand attachment
First Claim
1. A gaming system configured to conduct a wagering game comprising:
- one or more input devices;
one or more display devices;
one or more processors;
an external system interface;
a hand-worn attachment for sensing a gesture, the attachment including;
a thin flexible element configured to be worn at least partially around a metacarpus of a hand in a fixed relationship thereto, the flexible element being bendable and elongated and remaining in place relative to the hand as the hand is moved, a portion of the flexible element wrapping around a side of the metacarpus, anda sensing electronics module coupled to the flexible element, the sensing electronics module including sensing electronics configured to detect a position of the flexible element as the hand against which the flexible element is worn makes a gesture, the sensing electronics module further including a communications interface configured to communicate to the external system interface position data corresponding to the position of the flexible element as the gesture is made; and
one or more memory devices storing instructions that, when executed by the at least one or more processors, cause the gaming system to;
receive an input, via the one or more input devices, indicative of a wager;
cause a wagering game to be displayed on the one or more display devices; and
receive the position data from the attachment as the wagering game is displayed on the one or more display devices.
7 Assignments
0 Petitions
Accused Products
Abstract
An attachment worn against a palm side or a back side of a metacarpus of a person'"'"'s hand. The attachment includes a flexible band or strip to which a sensing electronics module is attached that contains in a housing electronics for sensing gesture characteristics made by the wearer'"'"'s hand, including a communications interface for communicating gesture characteristic data to a system external to the hand-worn attachment. The attachment sends at least position and orientation data in real time as a gesture is made to an external system, such as a gaming terminal. Optional sensors for detecting light, acceleration, orientation, or pressure can be used to detect other gesture characteristics and/or user inputs made while wearing the attachment. The gestures and user inputs can be used to influence graphical objects displayed on one or more displays displaying a program, such as a wagering game.
30 Citations
29 Claims
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1. A gaming system configured to conduct a wagering game comprising:
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one or more input devices; one or more display devices; one or more processors; an external system interface; a hand-worn attachment for sensing a gesture, the attachment including; a thin flexible element configured to be worn at least partially around a metacarpus of a hand in a fixed relationship thereto, the flexible element being bendable and elongated and remaining in place relative to the hand as the hand is moved, a portion of the flexible element wrapping around a side of the metacarpus, and a sensing electronics module coupled to the flexible element, the sensing electronics module including sensing electronics configured to detect a position of the flexible element as the hand against which the flexible element is worn makes a gesture, the sensing electronics module further including a communications interface configured to communicate to the external system interface position data corresponding to the position of the flexible element as the gesture is made; and one or more memory devices storing instructions that, when executed by the at least one or more processors, cause the gaming system to; receive an input, via the one or more input devices, indicative of a wager; cause a wagering game to be displayed on the one or more display devices; and receive the position data from the attachment as the wagering game is displayed on the one or more display devices. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computer-implemented method of conducting wagering games on a wagering game system, the wagering game system including one or more input devices, one or more display devices, and one or more processors, the method comprising:
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receiving, via at least one of the one or more input devices, a wager to initiate a wagering game on the wagering game system; displaying, via at least one of the one or more display devices, a graphic that is part of the wagering game; randomly selecting, via at least one of the one or more processors, a game outcome from a plurality of game outcomes; receiving at an external system interface from a hand-worn attachment having a thin flexible element configured to be worn at least partially around a metacarpus of a hand in a fixed relationship thereto, position data indicating a position of the attachment in three-dimensional space; and causing the graphic to be displayed, via at least one of the one or more display devices, so as to move in a manner corresponding to the position data received from the attachment. - View Dependent Claims (10, 11, 12, 13)
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14. One or more physical non-transitory machine-readable storage media including instructions which, when executed by one or more processors, cause the one or more processors to perform operations comprising:
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receiving, via at least one of the one or more input devices, a wager to initiate a wagering game on the wagering game system; displaying, via at least one of the one or more display devices, a graphic that is part of the wagering game; randomly selecting, via at least one of the one or more processors, a game outcome from a plurality of game outcomes; receiving at an external system interface from a hand-worn attachment having a thin flexible element configured to be worn at least partially around a metacarpus of a hand in a fixed relationship thereto, position data indicating a position of the attachment in three-dimensional space; and causing the graphic to be displayed, via at least one of the one or more display devices, so as to move in a manner corresponding to the position data received from the attachment. - View Dependent Claims (15, 16, 17, 18)
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19. A hand-worn attachment for sensing a gesture made in connection with a gaming system configured to conduct a wagering game, the hand-worn attachment comprising:
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a thin flexible element configured to be worn at least partially around a metacarpus of a hand in a fixed relationship thereto, the flexible element being bendable and elongated and remaining in place relative to the hand as the hand is moved, a portion of the flexible element wrapping around a side of the metacarpus; and a sensing electronics module coupled to the flexible element, the sensing electronics module including sensing electronics configured to detect a position and an orientation of the flexible element as the hand against which the flexible element is worn makes a gesture, the sensing electronics module further including a communications interface configured to communicate position and orientation data to the gaming system as the wagering game is displayed on one or more display device of the gaming system, the position and orientation data corresponding to the position and the orientation of the flexible element as the gesture is made. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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Specification