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Casino games

  • US 8,998,694 B2
  • Filed: 07/23/2014
  • Issued: 04/07/2015
  • Est. Priority Date: 11/05/2009
  • Status: Active Grant
First Claim
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1. An electronic gaming machine comprising:

  • a cabinet;

    a security system, coupled to the cabinet, configured to monitor access to the cabinet;

    a main video display, coupled to the cabinet, configured to display a presentation of a game;

    a touch screen coupled to the main video display;

    a bill/ticket acceptor, coupled to the cabinet, configured to receive currency or printed ticket vouchers which are converted into credits used to make wagers on the game;

    a printer, coupled to the cabinet, configured to print and output ticket vouchers to cash out the credits stored on the electronic gaming machine;

    interface buttons, coupled to the cabinet, configured to receive inputs from a live player which plays the game;

    a game controller, disposed within the cabinet, including a processor, a memory, communicatively coupled to the security system, the main video display, the bill/ticket acceptor, the printer, the touch screen and the interface buttons, the game controller configured to

         1) receive, via the interface buttons or the touch screen, an indication of a wager on the game using the credits wherein the game is played between at least the live player and a virtual player;

         2) receive, via the interface buttons or the touch screen , first decision information associated with the live player'"'"'s play of the play of the game;

         3) determine second decision information associated with the virtual player'"'"'s play of the game;

         4) advance the game from a first position to a second position based upon the first decision information, the second decision information or combinations thereof;

         5) generate a visual presentation of the first position and a visual presentation of the second position;

         6) determine behavioral information associated with the virtual player;

         7) select one or more still images or a video clip stored in the memory which include an actual person conveying the determined behavioral information;

         8) generate a visual presentation of the behavioral information including the one or more still images or the video clip;

         9) control output of the visual presentation of the first position, the visual presentation of the second position and the visual presentation of the behavioral information to the main video display wherein the behavioral information when correctly interpreted by the live player increases a chance of the live player winning the game played against the virtual player;

         10) determine a winner of the game from among at least the virtual player and the live player;

         11) receive security information from the security system; and

         12) control the printer to cash out the credits.

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