Casino games
First Claim
1. An electronic gaming machine comprising:
- a cabinet;
a security system, coupled to the cabinet, configured to monitor access to the cabinet;
a main video display, coupled to the cabinet, configured to display a presentation of a game;
a touch screen coupled to the main video display;
a bill/ticket acceptor, coupled to the cabinet, configured to receive currency or printed ticket vouchers which are converted into credits used to make wagers on the game;
a printer, coupled to the cabinet, configured to print and output ticket vouchers to cash out the credits stored on the electronic gaming machine;
interface buttons, coupled to the cabinet, configured to receive inputs from a live player which plays the game;
a game controller, disposed within the cabinet, including a processor, a memory, communicatively coupled to the security system, the main video display, the bill/ticket acceptor, the printer, the touch screen and the interface buttons, the game controller configured to
1) receive, via the interface buttons or the touch screen, an indication of a wager on the game using the credits wherein the game is played between at least the live player and a virtual player;
2) receive, via the interface buttons or the touch screen , first decision information associated with the live player'"'"'s play of the play of the game;
3) determine second decision information associated with the virtual player'"'"'s play of the game;
4) advance the game from a first position to a second position based upon the first decision information, the second decision information or combinations thereof;
5) generate a visual presentation of the first position and a visual presentation of the second position;
6) determine behavioral information associated with the virtual player;
7) select one or more still images or a video clip stored in the memory which include an actual person conveying the determined behavioral information;
8) generate a visual presentation of the behavioral information including the one or more still images or the video clip;
9) control output of the visual presentation of the first position, the visual presentation of the second position and the visual presentation of the behavioral information to the main video display wherein the behavioral information when correctly interpreted by the live player increases a chance of the live player winning the game played against the virtual player;
10) determine a winner of the game from among at least the virtual player and the live player;
11) receive security information from the security system; and
12) control the printer to cash out the credits.
3 Assignments
0 Petitions
Accused Products
Abstract
Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game using playing cards derived from the insertion of a physical denomination of currency. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.
110 Citations
20 Claims
-
1. An electronic gaming machine comprising:
-
a cabinet; a security system, coupled to the cabinet, configured to monitor access to the cabinet; a main video display, coupled to the cabinet, configured to display a presentation of a game; a touch screen coupled to the main video display; a bill/ticket acceptor, coupled to the cabinet, configured to receive currency or printed ticket vouchers which are converted into credits used to make wagers on the game; a printer, coupled to the cabinet, configured to print and output ticket vouchers to cash out the credits stored on the electronic gaming machine; interface buttons, coupled to the cabinet, configured to receive inputs from a live player which plays the game; a game controller, disposed within the cabinet, including a processor, a memory, communicatively coupled to the security system, the main video display, the bill/ticket acceptor, the printer, the touch screen and the interface buttons, the game controller configured to
1) receive, via the interface buttons or the touch screen, an indication of a wager on the game using the credits wherein the game is played between at least the live player and a virtual player;
2) receive, via the interface buttons or the touch screen , first decision information associated with the live player'"'"'s play of the play of the game;
3) determine second decision information associated with the virtual player'"'"'s play of the game;
4) advance the game from a first position to a second position based upon the first decision information, the second decision information or combinations thereof;
5) generate a visual presentation of the first position and a visual presentation of the second position;
6) determine behavioral information associated with the virtual player;
7) select one or more still images or a video clip stored in the memory which include an actual person conveying the determined behavioral information;
8) generate a visual presentation of the behavioral information including the one or more still images or the video clip;
9) control output of the visual presentation of the first position, the visual presentation of the second position and the visual presentation of the behavioral information to the main video display wherein the behavioral information when correctly interpreted by the live player increases a chance of the live player winning the game played against the virtual player;
10) determine a winner of the game from among at least the virtual player and the live player;
11) receive security information from the security system; and
12) control the printer to cash out the credits. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
-
-
10. An electronic gaming machine comprising:
-
a cabinet; a security system, coupled to the cabinet, configured to monitor access to the cabinet; a main video display, coupled to the cabinet, configured to display a presentation of a poker game; a touch screen coupled to the main video display; a bill/ticket acceptor, coupled to the cabinet, configured to receive currency or printed ticket vouchers which are converted into credits used to make wagers on the poker game; a printer, coupled to the cabinet, configured to print and output ticket vouchers to cash out the credits stored on the electronic gaming machine; interface buttons, coupled to the cabinet, configured to receive inputs from a live player which plays the poker game; a game controller, disposed within the cabinet, including a processor, a memory, communicatively coupled to the security system, the main video display, the bill/ticket acceptor, the printer, the touch screen and the interface buttons, the game controller configured to
1) receive, via the interface buttons or the touch screen, an indication of a wager on the poker game using the credits wherein the poker game is played between at least the live player and a virtual player;
2) receive, via the interface buttons or the touch screen , first decision information associated with the live player'"'"'s play of the play of the game;
3) determine second decision information associated with the virtual player'"'"'s play of the game;
4) advance the game from a first position to a second position based upon the first decision information, the second decision information or combinations thereof;
5) generate a visual presentation of the first position and a visual presentation of the second position;
6) determine behavioral information associated with the virtual player wherein the behavioral information includes the virtual player bluffing;
7) generate a visual presentation of the behavioral information wherein the behavioral information includes the virtual player bluffing;
8) to control output of the visual presentation of the first position, the visual presentation of the second position and the visual presentation of the behavioral information including the virtual player bluffing to a display wherein the behavioral information when correctly interpreted by the live player increases a chance of the live player winning the game played against the virtual player;
9) determine a winner of the poker game from among at least the virtual player and the live player;
10) receive security information from the security system; and
11) control the printer to cash out the credits. - View Dependent Claims (11, 12, 13, 14, 15, 16)
-
-
17. An electronic gaming machine comprising:
-
a cabinet; a security system, coupled to the cabinet, configured to monitor access to the cabinet; a main video display, coupled to the cabinet, configured to display a presentation of a game; a touch screen coupled to the main video display; a bill/ticket acceptor, coupled to the cabinet, configured to receive currency or printed ticket vouchers which are converted into credits used to make wagers on the game; a printer, coupled to the cabinet, configured to print and output ticket vouchers to cash out the credits stored on the electronic gaming machine; interface buttons, coupled to the cabinet, configured to receive inputs from a live player which plays the game; a game controller, disposed within the cabinet, including a processor, a memory, communicatively coupled to the security system, the main video display, the bill/ticket acceptor, the printer, the touch screen and the interface buttons, the game controller configured to
1) receive, via the interface buttons or the touch screen, an indication of a wager on the game using the credits wherein the game is played between at least the live player and a virtual player;
2) receive, via the interface buttons or the touch screen , first decision information associated with the live player'"'"'s play of the play of the game;
3) determine second decision information associated with the virtual player'"'"'s play of the game;
4) advance the game from a first position to a second position based upon the first decision information, the second decision information or combinations thereof;
computer code to generate a visual presentation of the first position and a visual presentation of the second position wherein a portion of the second position includes information hidden from the live player;
5) generate a visual presentation which temporarily reveals the information hidden from the live player;
6) determine behavioral information associated with the virtual player;
7) generate a visual presentation of the behavioral information wherein the behavioral information;
8) control output to the main video display of the visual presentation of the first position, the visual presentation of the second position, the visual presentation which temporarily reveals the information hidden from the live player and the visual presentation of the behavioral information wherein the behavioral information when correctly interpreted by the live player increases a chance of the live player winning the game played against the virtual player; and
9) determine a winner of the game from among at least the virtual player and the live player. - View Dependent Claims (18, 19, 20)
-
Specification