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Streaming interactive video integrated with recorded video segments

  • US 9,003,461 B2
  • Filed: 12/05/2007
  • Issued: 04/07/2015
  • Est. Priority Date: 12/10/2002
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • running a twitch video game or application on one or more servers of a hosting service center, thereby generating uncompressed streaming interactive video;

    compressing the uncompressed streaming interactive video by a compression unit of the hosting service center, thereby producing compressed streaming interactive video, the twitch video game or application being played by one or more users remote to the hosting service center via the compressed streaming interactive video, the compressed streaming interactive video being compressed with a worst-case, round-trip latency of 90 ms, from user input received at a client device until a response appears on a display associated with the client device, over a distance of 1500 miles or less from the hosting service center;

    recording, by the hosting service center, a copy of the compressed video output generated from the running of the twitch video game or application, the recording occurring as the twitch video game or application is being played, the copy being recorded in a buffer of the hosting service center; and

    running a user interface application at the hosting service center that allows at least one of the one or more users to selectively replay any portion of the recorded copy of the compressed video output.

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