Social interaction during online gaming
First Claim
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1. A method performed by a computing system having a processor and memory, comprising:
- receiving from a remote device a movement signal indicating an actual movement of a human sports player during a real sporting event in which the human sports player is participating;
receiving from a local control device a control signal from a user, wherein the control signal indicates input to a full motion simulator;
comparing the received movement signal with the received control signal;
actuating the full motion simulator based on the received movement signal;
computing based on the comparison a score to award to the user; and
awarding the computed score to the user.
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Abstract
Technology is described for enabling social interaction during online gaming. In some examples, the technology can include receiving from a remote device a movement signal indicating an actual movement of a human sports player during a real sporting event in which the human sports player is participating; receiving from a local control device a control signal from a user, wherein the control signal indicates input to a simulation; comparing the received movement signal with the received control signal; computing based on the comparison a score to award to the user; and awarding the computed score to the user.
26 Citations
21 Claims
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1. A method performed by a computing system having a processor and memory, comprising:
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receiving from a remote device a movement signal indicating an actual movement of a human sports player during a real sporting event in which the human sports player is participating; receiving from a local control device a control signal from a user, wherein the control signal indicates input to a full motion simulator; comparing the received movement signal with the received control signal; actuating the full motion simulator based on the received movement signal; computing based on the comparison a score to award to the user; and awarding the computed score to the user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system, comprising:
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a remote system, proximate to a human sports player participating in a real sporting event, configured to observe inputs provided by the human sports player indicative of a desired movement, and/or actual movements of the human sports player;
to receive signals from one or more cameras;
to transmit indications of the observations as movement signals; and
to transmit a video sequence based on the signals received from at least one of the cameras; anda local system, proximate to a user participating in a simulation of the real sporting event, configured to receive inputs from the user;
compare the inputs received from the user with received movement signals;
actuate a full motion simulator based on the received movement signal; and
compute based on the comparison a score to award to the user. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A non-transitory computer-readable medium storing executable instructions which, if executed by a computing component, cause the computing component to perform operations comprising:
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receiving from a remote device a first movement signal indicating an actual movement of a first human sports player during a real sporting event in which the first human sports player is participating; receiving from a local control device a control signal from a user, wherein the control signal indicates input to a full motion simulator; comparing the received first movement signal with the received control signal; actuating the full motion simulator based on the received first movement signal; computing based on the comparison a score to award to the user; and awarding the computed score to the user. - View Dependent Claims (20, 21)
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Specification