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Social interaction during online gaming

  • US 9,004,998 B2
  • Filed: 06/20/2011
  • Issued: 04/14/2015
  • Est. Priority Date: 06/20/2011
  • Status: Expired due to Fees
First Claim
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1. A method performed by a computing system having a processor and memory, comprising:

  • receiving from a remote device a movement signal indicating an actual movement of a human sports player during a real sporting event in which the human sports player is participating;

    receiving from a local control device a control signal from a user, wherein the control signal indicates input to a full motion simulator;

    comparing the received movement signal with the received control signal;

    actuating the full motion simulator based on the received movement signal;

    computing based on the comparison a score to award to the user; and

    awarding the computed score to the user.

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