Gaming system and method with multiple progressive award levels and a skill based determination of providing one of the progressive award levels
First Claim
1. A gaming system comprising:
- at least one gaming device, each gaming device including at least one input device;
at least one display device; and
at least one controller configured to operate with each of said at least one gaming device and said at least one display device to;
(a) maintain a progressive award,(b) display a value of the maintained progressive award,(c) display a first play of a primary game upon a first placement of a wager,(d) upon a progressive award increase event at a first point in time, increase the displayed value of the progressive award,(e) upon a triggering of a bonus event, provide the currently displayed value of the maintained progressive award, and(f) thereafter;
(i) display a second play of the primary game upon a second placement of the wager, and(ii) upon an occurrence of the progressive award increase event at a second point in time, increase the provided value of the progressive award.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system which includes a plurality of progressive awards in an MLP configuration. In a triggered bonus event, a player begins at the lowest progressive award level of the MLP and attempts to reach a higher progressive award level based on their decisions in the bonus event. If as a result of their play in the bonus event, a player is provided a progressive award other than the lowest level progressive award, one or more of the remaining lower level progressive awards (i.e., a progressive award associated with a lower level of the MLP than the provided progressive award) are shifted to account for the provided progressive award. The lowest level progressive award (which is temporality left vacant by the shifting of the remaining progressive awards) is reset to a set value, thus providing that the progressive award hierarchy is preserved regardless of which progressive award is provided to the player.
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Citations
30 Claims
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1. A gaming system comprising:
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at least one gaming device, each gaming device including at least one input device; at least one display device; and at least one controller configured to operate with each of said at least one gaming device and said at least one display device to; (a) maintain a progressive award, (b) display a value of the maintained progressive award, (c) display a first play of a primary game upon a first placement of a wager, (d) upon a progressive award increase event at a first point in time, increase the displayed value of the progressive award, (e) upon a triggering of a bonus event, provide the currently displayed value of the maintained progressive award, and (f) thereafter; (i) display a second play of the primary game upon a second placement of the wager, and (ii) upon an occurrence of the progressive award increase event at a second point in time, increase the provided value of the progressive award. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system comprising:
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at least one gaming device, each gaming device including at least one input device; at least one display device; and at least one controller configured to operate with each of said at least one gaming device and said at least one display device to; (a) maintain a progressive award, said progressive award having a reset value, (b) display a value of the maintained progressive award, (c) display a play of a primary game upon a placement of a wager, (d) upon a progressive award increase event, increase the displayed value of the progressive award, and (e) upon a triggering of a bonus event; (i) provide the currently displayed value of the maintained progressive award, (ii) determine if a progressive award reset event occurs, (iii) if the progressive award reset event occurred, reset the displayed value of said progressive award to said reset value, and (iv) if the progressive award reset event did not occur, repeat (c) to (e), wherein the displayed value of said progressive award continues to increase from said provided value of said progressive award. - View Dependent Claims (9, 10, 11, 12, 13)
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14. A method of operating a gaming system, said method comprising:
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(a) causing at least one controller to execute a plurality of instructions to maintain a progressive award, (b) causing at least one display device to display a value of the maintained progressive award, (c) causing the at least one display device to display a first play of a primary game upon a first placement of a wager, (d) upon a progressive award increase event at a first point in time, causing the at least one controller to execute the plurality of instructions to increase the displayed value of the progressive award, (e) upon a triggering of a bonus event, providing the currently displayed value of the maintained progressive award, and (f) thereafter; (i) causing the at least one display device to display a second play of the primary game upon a second placement of the wager, and (ii) upon an occurrence of the progressive award increase event at a second point in time, causing the at least one controller to execute the plurality of instructions to increase the provided value of the progressive award. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22)
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23. A method of operating a gaming system, said method comprising:
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(a) causing at least one controller to execute a plurality of instructions to maintain a progressive award, said progressive award having a reset value, (b) causing at least one display device to display a value of the maintained progressive award, (c) causing the at least one display device to display a play of a primary game upon a placement of a wager, (d) upon a progressive award increase event, causing the at least one controller to execute the plurality of instructions to increase the displayed value of the progressive award, and (e) upon a triggering of a bonus event; (i) providing the currently displayed value of the maintained progressive award, (ii) causing the at least one controller to execute the plurality of instructions to determine if a progressive award reset event occurs, (iii) if the progressive award reset event occurred, causing the at least one controller to execute the plurality of instructions to reset the displayed value of said progressive award to said reset value, and (iv) if the progressive award reset event did not occur, repeating (c) to (e), wherein the displayed value of said progressive award continues to increase from said provided value of said progressive award. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30)
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Specification