Wagering on event outcomes during the event
First Claim
Patent Images
1. A method, comprising:
- receiving by at least one processor state information of a live event in substantially real time, in which the live event comprises a sporting event played by human players according to predetermined rules that are used to determine at least one winner of the sporting event;
after a start of the sporting event, determining by the at least one processor a plurality of possible future states of the sporting event based on the state information;
receiving by the at least one processor probability information from a source;
determining by the at least one processor reliability information associated with the received probability information;
after a start of the sporting event, creating by the at least one processor a first betting market for betting on at least one of the plurality of possible future states, in which the plurality of users comprises a first user, and in which the act of creating a first betting market comprises;
determining by the at least one processor a probability for each of the plurality of possible future states based on the received probability information and the reliability information;
based at least in part on the probabilities, determining by the at least one processor odds for betting on at least one of the plurality of possible future states; and
causing, by the at least one processor, information about the plurality of possible future states and the odds to be displayed to the plurality of users;
after creating the first betting market, receiving by the at least one processor from a first of a plurality of users a first bet comprising a selection of one of the plurality of possible future states, in which the first bet corresponds to a specific location on the playing field, and in which the selected one of the plurality of possible future states is selected by touching an image of the specific location on the playing field displayed on the touch-sensitive display;
after receiving the first bet, closing by the at least one processor the first betting market;
sending from the at least one processor an instruction signal to close the first betting market;
determining by the at least one processor that the possible future state selected by the first user has occurred;
causing, by the at least one processor, a payout to be paid to the first user based on the first bet and the act of determining that the possible future state selected by the first user has occurred; and
automatically transmitting to the plurality of users event information in real time,in which the act of transmitting comprises transmitting a live video of the sporting event to the plurality of users in real time, andin which the sporting event comprises a sporting event having a playing field that is displayed at the touch-sensitive display.
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Abstract
Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed, and winning and losing bets are resolved based on updated state information.
268 Citations
20 Claims
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1. A method, comprising:
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receiving by at least one processor state information of a live event in substantially real time, in which the live event comprises a sporting event played by human players according to predetermined rules that are used to determine at least one winner of the sporting event; after a start of the sporting event, determining by the at least one processor a plurality of possible future states of the sporting event based on the state information; receiving by the at least one processor probability information from a source; determining by the at least one processor reliability information associated with the received probability information; after a start of the sporting event, creating by the at least one processor a first betting market for betting on at least one of the plurality of possible future states, in which the plurality of users comprises a first user, and in which the act of creating a first betting market comprises; determining by the at least one processor a probability for each of the plurality of possible future states based on the received probability information and the reliability information; based at least in part on the probabilities, determining by the at least one processor odds for betting on at least one of the plurality of possible future states; and causing, by the at least one processor, information about the plurality of possible future states and the odds to be displayed to the plurality of users; after creating the first betting market, receiving by the at least one processor from a first of a plurality of users a first bet comprising a selection of one of the plurality of possible future states, in which the first bet corresponds to a specific location on the playing field, and in which the selected one of the plurality of possible future states is selected by touching an image of the specific location on the playing field displayed on the touch-sensitive display; after receiving the first bet, closing by the at least one processor the first betting market; sending from the at least one processor an instruction signal to close the first betting market; determining by the at least one processor that the possible future state selected by the first user has occurred; causing, by the at least one processor, a payout to be paid to the first user based on the first bet and the act of determining that the possible future state selected by the first user has occurred; and automatically transmitting to the plurality of users event information in real time, in which the act of transmitting comprises transmitting a live video of the sporting event to the plurality of users in real time, and in which the sporting event comprises a sporting event having a playing field that is displayed at the touch-sensitive display. - View Dependent Claims (2)
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3. An apparatus comprising:
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a processor; and a memory, in which the memory stores instructions which, when executed by the processor, direct the processor to perform a method comprising; receive, in substantially real time, state information of a sporting event played by human players according to predetermined rules that are used to determine at least one winner of the sporting event; after a start of the sporting event, determine a plurality of possible future states of the sporting event based on the state information; receive probability information; determine by the at least one processor reliability information associated with the received probability information; after a start of the sporting event, creating by the processor a first betting market for betting on at least one of the plurality of possible future states, in which the plurality of users comprises a first user, and in which the act of creating a first betting market comprises; determining a probability for each of the plurality of possible future states based on the received probability information and the reliability information; based at least in part on the probabilities, determining odds for betting on at least one of the plurality of possible future states; and causing information about the plurality of possible future states and the odds to be displayed to the plurality of users; after creating the first betting market, receive from a first of a plurality of users a first bet comprising a selection of one of the plurality of possible future states, in which the first bet corresponds to a specific location on the playing field, and in which the selected one of the plurality of possible future states is selected by touching an image of the specific location on the playing field displayed on the touch-sensitive display; after receiving the first bet, close the first betting market; send an instruction signal to close the first betting market; determine that the possible future state selected by the first user has occurred; cause a payout to be paid to the first user based on the first bet and the act of determining that the possible future state selected by the first user has occurred; and automatically transmit to the plurality of users event information in real time, in which the act of transmitting comprises transmitting a live video of the sporting event to the plurality of users in real time, and in which the sporting event comprises a sporting event having a playing field that is displayed at the touch-sensitive display. - View Dependent Claims (4)
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5. An apparatus, comprising:
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at least one processor; and at least one memory having instructions stored thereon which, when executed by at least one processor, direct the at least one processor to; cause a live video of a sporting event to be displayed on a touch-sensitive display to a plurality of users in substantially real-time, the sporting event having a playing field that is displayed at each touch-sensitive display; receive state information of a live event in substantially real time, in which the live event comprises a sporting event played by human players according to predetermined rules that are used to determine at least one winner of the sporting event; determine a plurality of possible future states of the sporting event based on the state information; receive from a first of the plurality of users a first bet comprising a selection of one of the plurality of possible future states corresponding to a location on the playing field, in which the selected one of the plurality of possible future states is selected by touching an image of the location on the playing field displayed on the touch-sensitive display; determine that the selected possible future state corresponding to the location on the playing field has occurred; and cause a payout to be paid to the first user based on the first bet and the act of determining that the selected possible future state corresponding to the location on the playing field has occurred. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12)
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13. A method, comprising:
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causing, by at least one processor in electronic communication with at least one memory device having instructions stored thereon, a live video of a sporting event to be displayed on a touch-sensitive display to a plurality of users in substantially real-time, the sporting event having a playing field that is displayed at each touch-sensitive display; receiving, by the at least one processor, state information of a live event in substantially real time, in which the live event comprises a sporting event played by human players according to predetermined rules that are used to determine at least one winner of the sporting event; determining, by the at least one processor, a plurality of possible future states of the sporting event based on the state information; receiving, by the at least one processor, from a first of the plurality of users a first bet comprising a selection of one of the plurality of possible future states corresponding to a location on the playing field, in which the selected one of the plurality of possible future states is selected by touching an image of the location on the playing field displayed on the touch-sensitive display; determining, by the at least one processor, that the selected possible future state corresponding to the location on the playing field has occurred; and causing, by the at least one processor, a payout to be paid to the first user based on the first bet and the act of determining that the selected possible future state corresponding to the location on the playing field has occurred. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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20. An apparatus comprising:
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means for causing a live video of a sporting event to be displayed on a touch-sensitive display to a plurality of users in substantially real-time, the sporting event having a playing field that is displayed at each touch-sensitive display; means for receiving state information of a live event in substantially real time, in which the live event comprises a sporting event played by human players according to predetermined rules that are used to determine at least one winner of the sporting event; means for determining a plurality of possible future states of the sporting event based on the state information; means for receiving from a first of the plurality of users a first bet comprising a selection of one of the plurality of possible future states corresponding to a location on the playing field, in which the selected one of the plurality of possible future states is selected by touching an image of the location on the playing field displayed on the touch-sensitive display; means for determining that the selected possible future state corresponding to the location on the playing field has occurred; and means for causing a payout to be paid to the first user based on the first bet and the act of determining that the selected possible future state corresponding to the location on the playing field has occurred.
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Specification