Systems and methods for out-of-band gaming machine management
First Claim
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1. An electronic gaming machine, comprising:
- a core processor electrically powered by a power supply when the electronic gaming machine is in a powered on state and electrically unpowered when the electronic gaming machine is in a powered off state, the core processor executes an operating system while in the powered on state;
a first writeable memory in communication with the core processor and having instructions stored therein that cause the core processor to execute a game title on the operating system of the electronic gaming machine;
a remote management controller electrically powered by the power supply when the electronic gaming machine is in the powered off state or the powered on state, wherein the remote management controller provides a gaming machine management server remote access via an input/output (I/O) controller to the first writeable memory, a storage device, and a non-volatile second writeable memory in the electronic gaming machine using an in-band channel and an out-of-band channel when the electronic gaming machine is in the powered on state, and provides the gaming machine management server remote access via the I/O controller to read and write data to the storage device or the non-volatile memory in the electronic gaming machine using only the out-of-band channel when the electronic gaming machine is in the powered off state or when the core processor of the electronic gaming machine is unable to execute the operating system; and
an unalterable memory storing a boot up procedure that is executable by the electronic gaming machine.
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Abstract
Gaming machines may be remotely accessed by a gaming machine management server. The gaming machine management server may access a respective gaming machine while the respective gaming machine is powered off. The gaming machine management server may access a respective gaming machine while the respective gaming machine is powered on and concurrently while an operating system of the respective gaming machine is being executed.
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Citations
16 Claims
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1. An electronic gaming machine, comprising:
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a core processor electrically powered by a power supply when the electronic gaming machine is in a powered on state and electrically unpowered when the electronic gaming machine is in a powered off state, the core processor executes an operating system while in the powered on state; a first writeable memory in communication with the core processor and having instructions stored therein that cause the core processor to execute a game title on the operating system of the electronic gaming machine; a remote management controller electrically powered by the power supply when the electronic gaming machine is in the powered off state or the powered on state, wherein the remote management controller provides a gaming machine management server remote access via an input/output (I/O) controller to the first writeable memory, a storage device, and a non-volatile second writeable memory in the electronic gaming machine using an in-band channel and an out-of-band channel when the electronic gaming machine is in the powered on state, and provides the gaming machine management server remote access via the I/O controller to read and write data to the storage device or the non-volatile memory in the electronic gaming machine using only the out-of-band channel when the electronic gaming machine is in the powered off state or when the core processor of the electronic gaming machine is unable to execute the operating system; and an unalterable memory storing a boot up procedure that is executable by the electronic gaming machine. - View Dependent Claims (2, 3, 4)
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5. A method of managing a plurality of remote gaming machines, comprising:
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configuring, by a respective remote management controller in each of the plurality of remote gaming machines, read and write access to a non-volatile writeable memory, a storage device, and a non-volatile second writeable memory in the respective remote gaming machine using both an in-band channel and an out-of-band channel when power is provided by a power supply to the core processor in the respective remote gaming machine; configuring, by the respective remote management controller in each of the plurality of remote gaming machines, read and write access to the storage device and the non-volatile second writeable memory in the respective remote gaming machine using only an out-of-band channel when power provided by the power supply is interrupted to the core processor in the respective gaming machine or the core processor in the respective gaming machine does not execute any operating system; configuring each respective remote gaming machine of the plurality of gaming machines to have a respective unalterable boot up; and communicating to a remote gaming management server via the respective remote management controller in each of the plurality of gaming machines at least one of;
asset management data, authentication data and diagnostic data using the out-of-band channel regardless of whether the core processor in each of the respective gaming machines is powered or executes an operating system;providing, via the respective remote management controller in the remote gaming machine, read and write access to the non-volatile second writeable memory of the respective remote gaming machine using the out-of-band channel at least while power to the core processor in the respective remote gaming machine is interrupted or the core processor in the respective gaming machine does not execute any operating system. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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Specification