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Systems and methods for out-of-band gaming machine management

  • US 9,005,034 B2
  • Filed: 04/30/2008
  • Issued: 04/14/2015
  • Est. Priority Date: 04/30/2008
  • Status: Expired due to Fees
First Claim
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1. An electronic gaming machine, comprising:

  • a core processor electrically powered by a power supply when the electronic gaming machine is in a powered on state and electrically unpowered when the electronic gaming machine is in a powered off state, the core processor executes an operating system while in the powered on state;

    a first writeable memory in communication with the core processor and having instructions stored therein that cause the core processor to execute a game title on the operating system of the electronic gaming machine;

    a remote management controller electrically powered by the power supply when the electronic gaming machine is in the powered off state or the powered on state, wherein the remote management controller provides a gaming machine management server remote access via an input/output (I/O) controller to the first writeable memory, a storage device, and a non-volatile second writeable memory in the electronic gaming machine using an in-band channel and an out-of-band channel when the electronic gaming machine is in the powered on state, and provides the gaming machine management server remote access via the I/O controller to read and write data to the storage device or the non-volatile memory in the electronic gaming machine using only the out-of-band channel when the electronic gaming machine is in the powered off state or when the core processor of the electronic gaming machine is unable to execute the operating system; and

    an unalterable memory storing a boot up procedure that is executable by the electronic gaming machine.

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