Managing virtual content based on information associated with toy objects
First Claim
1. A system configured to manage virtual content within a virtual space, the system comprising:
- a first toy object, the first toy object being a standalone physical object, the first toy object being associated with a first virtual entity in the virtual space, the first toy object comprising;
a transponder configured to receive play information from toy objects used with the first toy object during previous physical play in the real world, the play information indicating which toy objects are used with the first toy object during previous play such that the transponder receives first play information from a second toy object responsive to the second toy object being used with the first toy object during a first previous physical play session in the real world and the transponder receives second play information from a third toy object responsive to the third toy object being used with the first toy object during a second previous physical play session in the real world;
a power source configured to portably power the transponder; and
electronic storage configured to electronically store the first play information subsequent to the first previous physical play session in the real world being stopped and the second play information subsequent to the second previous physical play session in the real world being stopped; and
a reader configured to detect the first toy object responsive to the first toy object being in proximity to the reader, read the information stored on the first toy object including the first and second play information received from the second and third toy objects used with the first toy object during previous physical play in the real world, and to convey the information read from the first toy object to a gaming system to facilitate an association of content corresponding to the information read from the first toy object with the first virtual entity in the virtual space.
1 Assignment
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Accused Products
Abstract
The system described in this disclosure may be configured to read information stored on toy objects that indicates whether the toy objects have been used and/or are being used with other toy objects, gaming systems, and/or other devices. The system described in this disclosure may be configured to facilitate an association of the information stored on the toy objects with virtual entities in a virtual space, update virtual content associated with the virtual entities, determine relationships between users, and/or other perform other functions based on the information stored on the toy objects. The information stored on the toy objects may be updated responsive to the toy objects being used by users with other toy objects, gaming systems, and/or other devices. The use of the toy objects by users may include two or more users playing together with toy objects and/or playing with gaming systems associated with the toy objects.
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Citations
15 Claims
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1. A system configured to manage virtual content within a virtual space, the system comprising:
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a first toy object, the first toy object being a standalone physical object, the first toy object being associated with a first virtual entity in the virtual space, the first toy object comprising; a transponder configured to receive play information from toy objects used with the first toy object during previous physical play in the real world, the play information indicating which toy objects are used with the first toy object during previous play such that the transponder receives first play information from a second toy object responsive to the second toy object being used with the first toy object during a first previous physical play session in the real world and the transponder receives second play information from a third toy object responsive to the third toy object being used with the first toy object during a second previous physical play session in the real world; a power source configured to portably power the transponder; and electronic storage configured to electronically store the first play information subsequent to the first previous physical play session in the real world being stopped and the second play information subsequent to the second previous physical play session in the real world being stopped; and a reader configured to detect the first toy object responsive to the first toy object being in proximity to the reader, read the information stored on the first toy object including the first and second play information received from the second and third toy objects used with the first toy object during previous physical play in the real world, and to convey the information read from the first toy object to a gaming system to facilitate an association of content corresponding to the information read from the first toy object with the first virtual entity in the virtual space. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for managing virtual content within a virtual space, the method comprising:
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receiving play information with a transponder of a first toy object from toy objects used with the first toy object during previous physical play in the real world, the first toy object being a standalone physical object, the play information indicating which toy objects are used with the first toy object during previous play such that first play information is received from a second toy object responsive to the second toy object being used with the first toy object during a first previous physical play session in the real world and second play information is received from a third toy object responsive to the third toy object being used with the first toy object during a second previous physical play session in the real world; portably powering the transponder of the first toy object; electronically storing the first play information in electronic storage of the first toy object subsequent to the first previous physical play session in the real world being stopped and electronically storing the second play information in the electronic storage of the first toy object subsequent to the second previous physical play session in the real world being stopped; detecting the first toy object responsive to the first toy object being in proximity to a reader; reading the information stored on the first toy object including the first and second play information received from the second and third toy objects used with the first toy object during the previous physical play in the real world; and conveying the information read from the first toy object to a gaming system to facilitate an association of content corresponding to the information read from the first toy object with a first virtual entity in the virtual space, the first virtual entity in the virtual space being associated with the first toy object. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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Specification