Systems and methods for immersive backgrounds
First Claim
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1. An immersive interactive system, comprising:
- a platform with specialized panel(s) supporting placement of both a static pre-printed background scene and one or more computer controlled displays projecting a motion video on the background scene;
a play area proximal to the platform, wherein the background scene is perpendicular to the play area and objects detected in 3D space volume, providing for immersive play in real space;
an inanimate object recognizer to detect one or more items of interest on or near the play area wherein the object recognizer identifies a predetermined object selected by a user configuration during run time;
one or more sensors to detect the inanimate object on the platform; and
a processor coupled to the one or more displays, wherein the processor correlates and serves video and optional audio to the one or more displays based on detected object activities and sensor data, wherein the motion video is customized to the inanimate object.
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Abstract
An immersive interactive system includes a platform with specialized panel(s) supporting placement of a static background scene and one or more displays; a play area proximal to the platform; an object recognizer to detect one or more items of interest on or near the play area; one or more sensors to detect one or more user activities on the platform; and a processor coupled to the one or more displays, wherein the processor correlates and serves video and optional audio to the one or more displays based on detected object activities and sensor data.
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Citations
20 Claims
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1. An immersive interactive system, comprising:
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a platform with specialized panel(s) supporting placement of both a static pre-printed background scene and one or more computer controlled displays projecting a motion video on the background scene; a play area proximal to the platform, wherein the background scene is perpendicular to the play area and objects detected in 3D space volume, providing for immersive play in real space; an inanimate object recognizer to detect one or more items of interest on or near the play area wherein the object recognizer identifies a predetermined object selected by a user configuration during run time; one or more sensors to detect the inanimate object on the platform; and a processor coupled to the one or more displays, wherein the processor correlates and serves video and optional audio to the one or more displays based on detected object activities and sensor data, wherein the motion video is customized to the inanimate object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 20)
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14. An immersive interaction method, comprising:
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setting up a platform consisting of a processor executing a software logic engine working with specialized panel(s) supporting placement of a static printed background scene and one or more computer controlled displays and a play area proximal to the platform, wherein the background scene is perpendicular to the play area and objects detected in 3D space providing 360 degree play volume; detecting one or more inanimate objects within the play volume with one or more sensors; sensing at least one inanimate object and its state in the 3D space and identifying a predetermined response delivered as audio and/or video as selected by a user or software; and correlating and serving video and optional audio to the one or more displays based on detected object state(s) and sensor data with the processor. - View Dependent Claims (15, 16, 17, 18, 19)
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Specification