Automated sensor driven friending
First Claim
Patent Images
1. A method of finding a new social network service friend for a player belonging to a social network service and having a friend group including one or more player-accepted friends, the method comprising:
- recognizing the player;
visually identifying an observer within a threshold proximity to the player; and
identifying one or more candidates to play as a remote participant with the player in a multiplayer game based on an identity of the observer.
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Abstract
A method of finding a new social network service friend for a player belonging to a social network service and having a friend group including one or more player-accepted friends includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, and adding the observer to the friend group of the player in the social network service if the observer satisfies a friending criteria of the player.
39 Citations
19 Claims
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1. A method of finding a new social network service friend for a player belonging to a social network service and having a friend group including one or more player-accepted friends, the method comprising:
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recognizing the player; visually identifying an observer within a threshold proximity to the player; and
identifying one or more candidates to play as a remote participant with the player in a multiplayer game based on an identity of the observer. - View Dependent Claims (2, 3, 4, 5, 6, 7, 18)
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8. A computing system comprising:
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one or more sensor inputs operable to receive sensor information from one or more sensors including a depth camera that provides depth information; a logic machine operatively connected to the one or more sensor inputs; and a data-holding machine including instructions executable by the logic machine to; recognize a player belonging to a social network service that includes a social network service friend group including one or more player-accepted friends; visually identify an observer within a threshold proximity to the player based on the depth information; and add the observer to the social network service friend group of the player if the observer satisfies a friending criteria of the player, the friending criteria including the observer having a mutual friend in the social network service friend group of the player. - View Dependent Claims (9, 10, 11, 12, 13, 19)
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14. A computing system comprising:
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a depth camera input operable to receive depth information from a depth camera; a logic machine operatively connected to the depth camera input; and a data-holding machine including instructions executable by the logic machine to; translate the depth information into a skeletal model of a game player and a skeletal model of an observer; recognize the player; visually identify the observer within a threshold proximity to the player by matching an observed skeletal model of the observer to a profile skeletal model included as part of a user profile of the observer; recognize visual characteristics of the player and the observer based on information from the depth camera; and add the observer to a social network service friend group of the player if the observer satisfies a friending criteria of the player, the friending criteria including the observer and the player being visually recognized via the depth information as actively interacting with each other in a multiplayer game and the observer and the player having one or more visual characteristics in common. - View Dependent Claims (15, 16, 17)
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Specification