System and method for personalized media rating and related emotional profile analytics
First Claim
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1. A system for generating an emotional profile of a user while interacting with an online multimedia content or event, the system comprising:
- a client device having a detector to detect and capture auditory, visual or sensory inputs of the user in response to online events or content in a network;
a processor configured to collect and process the auditory, visual or sensory inputs of the user to identify and generate emotional states of the user reflected from the user'"'"'s sensory inputs;
the processor configured to analyze emotional states of the user to determine an emotional state score of the user by calculating the intensity of each emotional component of the user at a given time stamp and normalizing the deviation of each generated emotional state score from an averaged or baseline emotional state score;
a first module configured to tag the emotional states and the corresponding emotional state scores to the online multimedia content or events;
generating the emotional profile for each of the user, where the emotional profile of the user contains the details of the online activities performed by the user, a list of online multimedia contents interacted by the user, the emotional state score of the user at different time stamps while interacting with the online multimedia content and the averaged or baseline emotional state score of the user, where the averaged or baseline emotional state score represents an average emotional behavior of the individual in reaction to all possible events that the user come across over a course of time.
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Abstract
A system and a method for generating an emotional profile of the user and deriving inference from the analytics of generated emotional profile is provided. The method involves sharing media content or online event in a connected environment; capturing user'"'"'s reaction to the said content or event; generating an emotional score of the user to rate the media content or event; and sharing the emotional score within the connected environment.
58 Citations
20 Claims
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1. A system for generating an emotional profile of a user while interacting with an online multimedia content or event, the system comprising:
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a client device having a detector to detect and capture auditory, visual or sensory inputs of the user in response to online events or content in a network; a processor configured to collect and process the auditory, visual or sensory inputs of the user to identify and generate emotional states of the user reflected from the user'"'"'s sensory inputs; the processor configured to analyze emotional states of the user to determine an emotional state score of the user by calculating the intensity of each emotional component of the user at a given time stamp and normalizing the deviation of each generated emotional state score from an averaged or baseline emotional state score; a first module configured to tag the emotional states and the corresponding emotional state scores to the online multimedia content or events; generating the emotional profile for each of the user, where the emotional profile of the user contains the details of the online activities performed by the user, a list of online multimedia contents interacted by the user, the emotional state score of the user at different time stamps while interacting with the online multimedia content and the averaged or baseline emotional state score of the user, where the averaged or baseline emotional state score represents an average emotional behavior of the individual in reaction to all possible events that the user come across over a course of time. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for rating an online multimedia content or event comprising:
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distributing at least one online multimedia content or event to at least one client device using a web-based service over a connected network of client devices;
capturing a user'"'"'s auditory, visual or sensory input by a detector present in the client device, the user'"'"'s inputs are captured in the form of a change in the user'"'"'s reaction in response to the online multimedia content or event;providing a processing module configured for analyzing the user'"'"'s auditory, visual or sensory input to identify emotional states of the user; determining emotional state score by calculating the intensity of each emotional component of the user at a given time stamp and normalizing the deviation of each generated emotional state score from an averaged or baseline emotional state score; generating an emotional profile of the user showing the user'"'"'s activity in relation to the multimedia content including the list of multimedia content that have been interacted with, rating given to the multimedia content and the insight derived about the user form the rated multimedia content; wherein the online multimedia content are rated based on the generated emotional state score and tagged with the user'"'"'s metadata and the emotional state of the user along with the emotional state score; and wherein the averaged or baseline emotional state score represents an average emotional behavior of the individual in reaction to all possible events that the user come across over a course of time. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. A method for deriving inferences from analytics of personalized emotional profile of a user in an interactive application comprising:
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providing a web-based service on a client device that enables user to interact with other users using at least one online multimedia content or event in a connected on-line infrastructure; capturing user'"'"'s sensory, auditory or visual input during the interaction by a detector present in the client device; providing a processing module configured to process the user'"'"'s sensory, auditory or visual input to derive emotional states of the user during interaction with the multimedia content; collecting the emotional states for a plurality of interactions with other users and with online multimedia content or event by a server and storing the emotional states in a database; processing the collected emotional states for the plurality of user interactions to generate a baseline profile representing average emotional behavior of the user in reaction to all experienced multimedia events and storing the baseline profile in the database; providing a mean to capture an instantaneous auditory, visual or sensory input of the user in a new interaction and deriving the instantaneous emotional states of the user during the entire interaction; comparing the instantaneous emotional state of user during the new interaction with the baseline profile; calculating the deviation of the user'"'"'s emotional state during the new interaction with the average behavior of the user in the baseline profile; and determining the intensity of each emotional state component at a given time stamp and normalizing the deviation of the emotional state from the baseline profile to determine an emotional state score at the given time stamp. - View Dependent Claims (17, 18, 19, 20)
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Specification