Automatic performance and capacity measurement for networked servers
First Claim
1. A method of measuring performance and capacity of a networked server coupled to a cluster of client machines, the method comprising:
- initializing each client machine of the cluster of client machines with a number of client applications;
performing a first feedback process of configuring the number of client applications for said each client machine such that each client application adjusts its own operation to achieve a first balance point of a client application count for said each client machine; and
performing a second feedback process in which the networked server and the cluster of client machines achieve a second balance point of a client machine count for the networked server,wherein the second feedback process includes a closed loop feedback performed to measure the performance and capacity of the networked server coupled to the cluster of client machines in a game environment, wherein the closed loop feedback also measures a frame time of said each client machine, and wherein the first balance point of the client application count for said each client machine is achieved by minimizing the frame time of said each client machine.
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Abstract
Measuring performance and capacity of a networked server coupled to a cluster of client machines, including: initializing each client machine of the cluster of client machines with a number of client applications; performing a first feedback process of configuring the number of client applications for the each client machine such that each client application adjusts its own operation to achieve a first balance point of a client application count for the each client machine; and performing a second feedback process in which the networked server and the cluster of client machines achieve a second balance point of a client machine count for the networked server.
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Citations
16 Claims
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1. A method of measuring performance and capacity of a networked server coupled to a cluster of client machines, the method comprising:
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initializing each client machine of the cluster of client machines with a number of client applications; performing a first feedback process of configuring the number of client applications for said each client machine such that each client application adjusts its own operation to achieve a first balance point of a client application count for said each client machine; and performing a second feedback process in which the networked server and the cluster of client machines achieve a second balance point of a client machine count for the networked server, wherein the second feedback process includes a closed loop feedback performed to measure the performance and capacity of the networked server coupled to the cluster of client machines in a game environment, wherein the closed loop feedback also measures a frame time of said each client machine, and wherein the first balance point of the client application count for said each client machine is achieved by minimizing the frame time of said each client machine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system to measure capacity and performance, comprising:
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at least one server arranged in a server feedback loop, wherein the server feedback loop is configured to achieve a first balance point of a client machine count; a cluster of client machines coupled to the at least one server, each client machine initialized with a number of client applications and arranged in a client machine feedback loop, wherein the client machine feedback loop is configured such that each client application adjusts its own operation to achieve a second balance point of a client application count for said each client machine, wherein the client machine feedback loop includes a closed loop feedback performed to measure the performance and capacity of the at least one server coupled to the cluster of client machines in a game environment, wherein the closed loop feedback also measures a frame time of said each client machine, and wherein the second balance point of the client application count for said each client machine is achieved by minimizing the frame time of said each client machine. - View Dependent Claims (12, 13, 14)
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15. A non-transitory computer-readable storage medium storing a computer program, the computer program comprising executable instructions that cause the computer to measure performance and capacity of a networked server coupled to a cluster of client machines, the computer program comprising executable instructions that cause the computer to:
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initialize each client machine of the cluster of client machines with a number of client applications; perform a first feedback process of configuring the number of client applications such that each client application adjusts its own operation to achieve a first balance point of a client application count for said each client machine; and perform a second feedback process in which the networked server and the cluster of client machines achieve a second balance point of a client machine count for the networked server, wherein the second feedback process includes a closed loop feedback performed to measure the performance and capacity of the networked server coupled to the cluster of client machines in a game environment, wherein the closed loop feedback also measures a frame time of said each client machine, and wherein the first balance point of the client application count for said each client machine is achieved by minimizing the frame time of said each client machine. - View Dependent Claims (16)
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Specification