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Changing a virtual world based on real-world locations of players

  • US 9,033,803 B1
  • Filed: 10/15/2012
  • Issued: 05/19/2015
  • Est. Priority Date: 06/30/2011
  • Status: Active Grant
First Claim
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1. A method comprising:

  • detecting a presence of a player of a computer-implemented game at a physical location based on an aggregation of a plurality of inputs received from a plurality of additional players of the computer-implemented game, the aggregation of the plurality of inputs including determining a reliability of each of the plurality of inputs based on an analysis of past inputs received from a corresponding one of the additional players and weighting each of the plurality of inputs based on the determining of the reliability; and

    making a perceptible change to an aspect of a virtual world of a computer-implemented game based on the detecting of the presence of the player at the physical location, one or more modules incorporated into a game networking system to specially-configure the game networking system to perform the detecting and the changing, the one or modules implemented by one or more processors of the game networking system.

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