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System and method for presenting virtual and augmented reality scenes to a user

  • US 9,041,743 B2
  • Filed: 03/01/2012
  • Issued: 05/26/2015
  • Est. Priority Date: 11/24/2010
  • Status: Active Grant
First Claim
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1. A method comprising:

  • determining a real orientation of a device relative to a three-dimensional frame of reference;

    determining a user orientation of the device relative to a nodal point including a distance from the nodal point to the device;

    orienting an augmented reality scene comprising a three dimensional aspect and a two dimensional aspect on the device in response to the user orientation and the real orientation;

    adjusting a synthetic depth of the three dimensional aspect based on a change in the distance from the nodal point to the device, wherein in response to a reduction of linear distance between the nodal point and the device the synthetic depth is adjusted by changing a parallax setting associated with the three dimensional aspect to make the three dimensional aspect appear closer to the nodal point, and wherein in response to an increase of linear distance between the nodal point and the device the synthetic depth is adjusted by changing the parallax setting to make the three dimensional aspect appear farther from the nodal point;

    displaying a first perspective of the three dimensional aspect of the scene on the device to the right eye; and

    displaying a second perspective of the three dimensional aspect of the scene on the device to the left eye;

    wherein the first perspective and the second perspective are not identical.

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