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System for optimizing processing capacity for a group of gaming appliances engaged in play of an online game

  • US 9,044,677 B2
  • Filed: 07/11/2011
  • Issued: 06/02/2015
  • Est. Priority Date: 07/11/2011
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a game server connected to a network and having a first processor executing first software from a non-transitory medium;

    a data repository coupled to the game server, the data repository storing a digital game based on a virtual environment, the digital game comprising objects and effects to be rendered in display during play of the game, the objects and effects stored as base models having neutral quality attributes;

    a computerized appliance having a second processor executing second software, the computerized appliance connected to the network and operable to play the game served by the game server;

    wherein the game server serves the game to the computerized appliance, the second software periodically monitors processing capability of the computerized appliance in frame rate during live play of the game and reports determined frame rates to the game server periodically also during live play of the game, and the game server, executing a versioning layer as a part of the first software, in response to changing frame rate capacity reported at periodic intervals during game play, creates versions of the base models of the objects and effects most compatible with a current frame rate of the computerized appliance as play progresses, and serves the created versions of objects and effects as reported frame rate of the computerized appliance changes during live play of the game.

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