Method and/or system for adaptive gaming experience
First Claim
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1. A computer program product comprising a storage device having a computer readable program stored thereon, wherein the computer readable program when executed on a computer causes the computer to:
- detect, at an interactive installation, a mobile telephone that has an identifier and is within a detection range of the interactive installation, the identifier uniquely identifying the mobile telephone;
extract, at the interactive installation, an identifier code from a signal emitted by the mobile telephone, the signal being associated with an identity of a game participant;
send a plurality of data packets from a wireless access point that is positioned at the interactive installation and is in communication with the mobile telephone to a location server that determines an approximate location of the game participant based upon the plurality of data packets, the plurality of data packets identifying the mobile telephone and/or the wireless access point according to the identifier;
emit the identifier code from the interactive installation to a game server;
receive an instruction from the game server to provide a gaming experience to the game participant, the instruction being based upon game participant specific information; and
provide, at the interactive installation, the gaming experience to the game participant according to the instruction.
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Accused Products
Abstract
The subject matter disclosed herein relates to systems for providing an interactive experience to game participants.
10 Citations
19 Claims
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1. A computer program product comprising a storage device having a computer readable program stored thereon, wherein the computer readable program when executed on a computer causes the computer to:
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detect, at an interactive installation, a mobile telephone that has an identifier and is within a detection range of the interactive installation, the identifier uniquely identifying the mobile telephone; extract, at the interactive installation, an identifier code from a signal emitted by the mobile telephone, the signal being associated with an identity of a game participant; send a plurality of data packets from a wireless access point that is positioned at the interactive installation and is in communication with the mobile telephone to a location server that determines an approximate location of the game participant based upon the plurality of data packets, the plurality of data packets identifying the mobile telephone and/or the wireless access point according to the identifier; emit the identifier code from the interactive installation to a game server; receive an instruction from the game server to provide a gaming experience to the game participant, the instruction being based upon game participant specific information; and provide, at the interactive installation, the gaming experience to the game participant according to the instruction. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method comprising:
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detecting, at an interactive installation, a mobile telephone that has an identifier and is within a detection range of the interactive installation; extracting, at the interactive installation, an identifier code from a signal emitted by the mobile telephone, the signal being associated with an identity of a game participant, the identifier code being a barcode; sending a plurality of data packets from a wireless access point that is positioned at the interactive installation and is in communication with the mobile telephone to a location server that determines an approximate location of the game participant based upon the plurality of data packets, the plurality of data packets identifying the mobile telephone and/or the wireless access point; emitting the identifier code from the interactive installation to a game server; receiving an instruction from the game server to provide a gaming experience to the game participant, the instruction being based upon game participant specific information; and providing, at the interactive installation, the gaming experience to the game participant according to the instruction. - View Dependent Claims (9, 10, 11, 12, 13)
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14. A system comprising:
an interactive installation that detects a mobile telephone that has an identifier and is within a detection range of the interactive installation, extracts an identifier code from a signal emitted by the mobile telephone, sends a plurality of data packets from a wireless access point that is positioned at the interactive installation and is in communication with the mobile telephone to a location server that determines an approximate location of the game participant based upon the plurality of data packets, emits the identifier code from the interactive installation to a game server, receives an instruction from the game server to provide a gaming experience for the game participant, provides the gaming experience to the game participant according to the instruction, the signal being associated with an identity of a game participant, the plurality of data packets identifying the mobile telephone and/or the wireless access point according to the identifier, the identifier uniquely identifying the mobile telephone. - View Dependent Claims (15, 16, 17, 18, 19)
Specification