Systems and methods for integrating graphic animation technologies in fantasy sports contest applications
First Claim
1. A method for generating graphic animations, the method comprising:
- receiving, over a communications network, fantasy sports contest data about a real-life play from a real-life sporting event;
cross-referencing, at a server, the fantasy sports contest data with a play information database to generate pay information based on the fantasy sports content data, wherein the play information describes at least a portion of the real-life play from the real-life sporting event;
cross-referencing, at the server, a graphics database to identify a graphic corresponding to the play information for display on user equipment;
selecting the graphic corresponding to the play information for display on the user equipment; and
transmitting, over the communications network, the graphic corresponding to the play information to the user equipment for use in generating a graphic animation on the user equipment.
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Abstract
Systems and methods for integrating graphic animation technologies with fantasy sports contest applications are provided. This invention enables a fantasy sports contest application to depict plays in various sporting events using graphic animation. The fantasy sports contest application may combine graphical representation of real-life elements such as, for example, player facial features, with default elements such as, for example, a generic player body, to create realistic graphic video. The fantasy sports contest application may provide links to animated videos for depicting plays on contest screens in which information associated with the plays may be displayed. The fantasy sports contest application may play the animated video for a user in response to the user selecting such a link. In some embodiment of the present invention, the fantasy sports contest application may also customize animated video based on user-supplied setup information.
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Citations
20 Claims
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1. A method for generating graphic animations, the method comprising:
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receiving, over a communications network, fantasy sports contest data about a real-life play from a real-life sporting event; cross-referencing, at a server, the fantasy sports contest data with a play information database to generate pay information based on the fantasy sports content data, wherein the play information describes at least a portion of the real-life play from the real-life sporting event; cross-referencing, at the server, a graphics database to identify a graphic corresponding to the play information for display on user equipment; selecting the graphic corresponding to the play information for display on the user equipment; and transmitting, over the communications network, the graphic corresponding to the play information to the user equipment for use in generating a graphic animation on the user equipment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system for generating graphic animations, wherein the system is comprised of control circuitry configured to:
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receive, over a communications network, fantasy sports contest data about a real-life play from a real-life sporting event; cross-reference, at a server, the fantasy sports contest data with a play information database to generate play information based on the fantasy sports content data, wherein the play information describes at least a portion of the real-life play from the real-life sporting event; cross-reference, at the server, a graphics database to identify a graphic corresponding to the play information for display on user equipment; select the graphic corresponding to the play information for display on the user equipment; and transmit, over the communications network, the graphic corresponding to the play information to the user equipment for use in generating a graphic animation on the user equipment. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification