Method for using images to generate gameplay content
First Claim
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1. A method of generating unique gameplay content for a video game virtual world comprising:
- obtaining a digital image from a network location, an image capture device, or a memory device coupled to a game system upon initiation of a video game;
extracting data from the digital image, wherein extracting data comprises randomly selecting one or more pixels of the image;
determining, by a gameplay engine, one or more characteristics of the image based on the extracted data;
generating, by the gameplay engine, interactive gameplay content based on the one or more characteristics of the image; and
transmitting the interactive gameplay content to a display device for display.
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Abstract
Systems and methods for using images to generate gameplay content are disclosed herein. Specifically, for example, one aspect of the present disclosure involves a method for altering a virtual world generated by a video game system. The method includes obtaining one or more images from sources external to the video game system and processing the one or more images to obtain one or more inputs. The one or more inputs are provided to a gameplay engine to alter an output of the gameplay engine.
13 Citations
20 Claims
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1. A method of generating unique gameplay content for a video game virtual world comprising:
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obtaining a digital image from a network location, an image capture device, or a memory device coupled to a game system upon initiation of a video game; extracting data from the digital image, wherein extracting data comprises randomly selecting one or more pixels of the image; determining, by a gameplay engine, one or more characteristics of the image based on the extracted data; generating, by the gameplay engine, interactive gameplay content based on the one or more characteristics of the image; and transmitting the interactive gameplay content to a display device for display. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of generating unique gameplay content for a video game virtual world comprising:
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obtaining a digital image from a network location, an image capture device, or a memory device coupled to a game system upon initiation of a video game; extracting data from the digital image; determining, by a gameplay engine, one or more characteristics of the image based on the extracted data; determining, by the gameplay engine, edges of features contained within the obtained image; generating gameplay content based on the edges, the edge information being used by the gameplay engine to determine an attack pattern and number of troops for an enemy in the video game virtual world; and transmitting the generated gameplay content to a display device for display. - View Dependent Claims (12)
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13. A system for generating gameplay content for a video game, comprising:
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at least one processing element; and a computer readable storage device having program instructions stored thereon for execution by the at least one processing element, the program instructions comprising operations for; extracting data from a digital image obtained from one of a network location, an image capture device, or a memory device coupled to video game, wherein extracting data comprises randomly selecting one or more pixels of the image; analyzing, by a gameplay engine, the extracted data to determine one or more image characteristics of the image; generating interactive content for the video game based on the image characteristics; and transmitting the interactive content to a display device for display. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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20. A system for generating gameplay content for a video game, comprising:
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at least one processing element; and a computer readable storage device having program instructions stored thereon for execution by the at least one processing element, the program instructions comprising operations for; extracting data from a digital image obtained from one of a network location, an image capture device, or a memory device coupled to video game, wherein extracting data comprises randomly selecting one or more pixels of the image; analyzing, by a gameplay engine, the extracted data to determine one or more image characteristics of the image; and generating interactive content for the video game based on the image characteristics, wherein generating the interactive content for the video game comprises generating content based on the edges of features within the image, the edge information being used by a gameplay engine to determine an attack pattern and number of troops for an enemy in the video game virtual world.
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Specification