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Systems and methods for utilizing personalized motion control in virtual environment

  • US 9,050,528 B2
  • Filed: 02/22/2010
  • Issued: 06/09/2015
  • Est. Priority Date: 07/14/2006
  • Status: Active Grant
First Claim
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1. A system for controlling virtual objects in a display in a manner responsive to recognition of spontaneous motions of an end user interacting with a video game, the system comprising:

  • at least one motion sensing device sending motion signals responsive to the spontaneous motions; and

    a processing unit configured to generate ad-hoc personalized motion recognizers from a set of training data before the end user starts to interact with the video game, wherein the set of training data is created from motion examples performed or chosen by the end user, the ad-hoc personalized motion recognizers are generated by computing a smallest possible subset of pairwise distances between all motion data in the training set, only pairwise distances between all different motions belonging to one class of the training set are computed and the processing unit is configured to receive the motion signals, compute motion recognition signals from the motion signals in reference to the ad-hoc personalized motion recognizers, recognize a new type of motion, when interacting with the video game, by creating a new motion recognizer when the new type of motion has been made and none of the ad-hoc motion recognizers are responsive to the new type of motion, and cause a display to show a virtual interactive environment in which movements of at least one of the virtual objects are responsive to the motion recognition signals, wherein the ad-hoc personalized motion recognizers are updated to include the new motion recognizer as the end user uses the motion sensing device to interact with the video game.

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