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System and methods for identifying intrinsic motivators, play profiles and play personalities through captured actions in an online environment

  • US 9,056,256 B2
  • Filed: 09/23/2014
  • Issued: 06/16/2015
  • Est. Priority Date: 09/27/2013
  • Status: Active Grant
First Claim
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1. A method comprising:

  • capturing, using one or more computing devices, actions taken by a user within an online environment;

    wherein capturing actions includes at least one of;

    determining which type of items are purchased online by the user;

    determining which type of computer programs are downloaded and/or used by the user;

    determining topics reflected in electronic communications of the user;

    determining topics reflected in items purchased online by the user;

    determining to which online social communities the user belongs;

    determining interests reflected in comments made by the user in online social applications;

    determining persons to whom the user is socially connected in online social applications;

    capturing how an avatar of the user interacts with one or more other characters in the online environment;

    randomly inserting questions that relate to play personality with other questions presented to the user within an online game environment;

    capturing one or more images of the user as the user engages in an activity within the online environment;

    detecting eye movement of the user as the user engages in an activity within the online environment;

    detecting pupil size changes of the user as the user engages in an activity within the online environment;

    ormonitoring how the user makes purchases at or interacts with virtual stores or venues;

    wherein capturing actions further comprises presenting an online assessment that includes a series of questions designed to assess which play type, of a plurality of play types, satisfies the user'"'"'s need for play;

    automatically determining a play personality of the user based, at least in part, on the actions of the user that are captured using the one or more computing devices;

    wherein automatically determining the play personality of the user comprises;

    estimating a degree to which each of the plurality of play types satisfies the user'"'"'s need for play; and

    determining that one or more particular play types, of the plurality of play types, best satisfy the user'"'"'s need for play;

    wherein the plurality of play types includes two or more of;

    Object, Pretend, Social, Rough and Tumble, Body, Exploratory, Celebratory, Competitive, Ritual, Narrative, Fantasy or Games/Gaming;

    storing play personality data that reflects the play personality of the user; and

    wherein the method is performed by one or more computing devices.

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