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Remote game play in a wireless gaming environment

  • US 9,058,716 B2
  • Filed: 02/09/2012
  • Issued: 06/16/2015
  • Est. Priority Date: 06/06/2011
  • Status: Active Grant
First Claim
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1. A method of operation in a table gaming automation system, the method comprising:

  • receiving at a wireless communications device at least one input indicative of whether each of a plurality of primary player positions at a multi-player gaming table are occupied by a respective primary player; and

    in response to the received input;

    generating a display on at least a portion of a user interface on the wireless communications device, the user interface selectively presenting, for at least one occupied primary player position at the multi-player gaming table, a plurality of user-selectable primary game outcome prediction icons and a plurality of user-selectable backline outcome prediction icons;

    wherein each of the plurality of user-selectable primary game outcome prediction icons represents one of a plurality of possible game outcomes selectable by the respective primary player prior to the conclusion of a current instance of a game executed at the multi-player gaming table in which the respective primary player participates;

    wherein each of the plurality of user-selectable backline outcome prediction icons represents one of a plurality of possible backline game outcomes selectable by a player on a respective primary player prior to the conclusion of the current instance of the game executed at the multi-player gaming table in which the respective primary player participates; and

    preventing a selection of any backline outcome prediction icon for each unoccupied primary player position at the multi-player gaming table.

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