Music video game with user directed sound generation
First Claim
1. A method of generating audio tracks in a music video game, comprising:
- receiving a first input signal indicating status of a first plurality of input devices of a video game controller;
outputting a polyphonic audio compilation based on the first input signal, the polyphonic audio compilation including at least two audio tracks featuring a sequence of notes or chords of different instruments;
receiving a second input signal indicating status of a second plurality of input devices of the video game controller;
selecting at least one of the at least two audio tracks based on the second input signal; and
muting the at least one of the at least two audio tracks.
3 Assignments
0 Petitions
Accused Products
Abstract
A music based video game provides a user directed sound generation feature. In some embodiments, the user is provided a video game controller simulating a musical instrument, which the user may operate similarly to its real musical instrument counterpart. A free play feature is provided for users to operate the video game controller, where a processor of a video game console receives input signals from the video game controller and outputs audio samples based on the received input signals. During the free play feature, multiple suggestions as to how to operate the video game controller are simultaneously provided to give users some guidance as to what to play using the video game controller.
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Citations
10 Claims
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1. A method of generating audio tracks in a music video game, comprising:
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receiving a first input signal indicating status of a first plurality of input devices of a video game controller; outputting a polyphonic audio compilation based on the first input signal, the polyphonic audio compilation including at least two audio tracks featuring a sequence of notes or chords of different instruments; receiving a second input signal indicating status of a second plurality of input devices of the video game controller; selecting at least one of the at least two audio tracks based on the second input signal; and muting the at least one of the at least two audio tracks. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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Specification