Automated avatar creation and interaction in a virtual world
First Claim
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1. A method for automated avatar creation and interaction in a virtual world, comprising:
- detecting, by a computer, if a user'"'"'s avatar has entered a predefined proximity area in the virtual world;
generating, by the computer, an automated avatar for autonomous interaction with the user'"'"'s avatar while the user'"'"'s avatar is in the predefined proximity area, wherein generating the automated avatar comprises selecting the automated avatar from an inventory of pre-established automated avatars based on a specified criteria; and
presenting, by the computer, the automated avatar in response to the user'"'"'s avatar entering the predefined proximity area for autonomous interaction with the user'"'"'s avatar.
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Abstract
Automated avatar creation and interaction in a virtual world may include detecting if a user'"'"'s avatar has entered a predefined proximity area in the virtual world. An automated avatar may be presented in response to the user'"'"'s avatar entering the predetermined proximity area. The automated avatar is presented for autonomous interaction with the user'"'"'s avatar and presentation of the automated avatar is based on a specified criteria.
12 Citations
22 Claims
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1. A method for automated avatar creation and interaction in a virtual world, comprising:
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detecting, by a computer, if a user'"'"'s avatar has entered a predefined proximity area in the virtual world; generating, by the computer, an automated avatar for autonomous interaction with the user'"'"'s avatar while the user'"'"'s avatar is in the predefined proximity area, wherein generating the automated avatar comprises selecting the automated avatar from an inventory of pre-established automated avatars based on a specified criteria; and presenting, by the computer, the automated avatar in response to the user'"'"'s avatar entering the predefined proximity area for autonomous interaction with the user'"'"'s avatar. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for automated avatar creation and interaction in a virtual world, comprising:
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detecting, by a computer, if a user'"'"'s avatar has entered a predefined proximity area in the virtual world; and generating, by the computer, an automated avatar for autonomous interaction with the user'"'"'s avatar while the user'"'"'s avatar is in the predefined proximity area, wherein generating the automated avatar comprises selecting the automated avatar from an inventory of pre-established automated avatars based on a specified criteria; and presenting, by the computer, the automated avatar to the user for autonomous interaction with the user'"'"'s avatar while the user'"'"'s avatar is in the predefined proximity area. - View Dependent Claims (15, 16, 17, 18, 19)
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20. A method for automated avatar creation and interaction in a virtual world, comprising:
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detecting, by a computer, if a user'"'"'s avatar has entered a predefined proximity area in the virtual world; determining, by the computer, an attribute associated with the user'"'"'s avatar in response to the user'"'"'s avatar entering the predefined proximity area; and generating, by the computer, an automated avatar for autonomous interaction with the user'"'"'s avatar while the user'"'"'s avatar is in the predefined proximity area, wherein generating the automated avatar comprises selecting the automated avatar from an inventory of pre-established automated avatars based on said attribute associated with the user'"'"'s avatar; and presenting, by the computer, the automated avatar to the user for autonomous interaction with the user'"'"'s avatar while the user'"'"'s avatar is in the predefined proximity area.
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21. A system for automated avatar creation and interaction in a virtual world, comprising:
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a processor; and a module for automated avatar creation and interaction in a virtual world operable on the processor, wherein the module detects if a user'"'"'s avatar has entered a predefined proximity area in the virtual world, generates an automated avatar for autonomous interaction with the user'"'"'s avatar while the user'"'"'s avatar is in the predefined proximity area, wherein the automated avatar is generated by selecting the automated avatar from an inventory of pre-established automated avatars based on a specified criteria, and presents the automated avatar in response to the user'"'"'s avatar entering the predefined proximity area, wherein the automated avatar is presented for autonomous interaction with the user'"'"'s avatar while the user'"'"'s avatar is in the predefined proximity area.
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22. A computer program product for automated avatar creation and interaction in a virtual world, comprising:
- a non-transitory computer usable storage medium having computer usable program code embodied therein, the computer usable program code comprising;
computer usable program code configured to detect if a user'"'"'s avatar has entered a predefined proximity area in the virtual world;
computer usable program code configured to generate an automated avatar for autonomous interaction with the user'"'"'s avatar while the user'"'"'s avatar is in the predefined proximity area, wherein the computer usable program code configured to generate the automated avatar comprises computer usable program code configured to select the automated avatar from an inventory of pre-established automated avatars based on a specified criteria; and
computer usable program code configured to present an automated avatar in response to the user'"'"'s avatar entering the predefined proximity area, wherein the automated avatar is presented for autonomous interaction with the user'"'"'s avatar while the user'"'"'s avatar is in the predefined proximity area.
- a non-transitory computer usable storage medium having computer usable program code embodied therein, the computer usable program code comprising;
Specification