Wagering game, gaming machine and networked gaming system with customizable player avatar
First Claim
Patent Images
1. A wagering game system including:
- (a) a player interface system enabling a player to initiate a wager for a play in a wagering game;
(b) one or more display devices; and
(c) one or more processors configured to;
(i) cause at least one of the one or more display devices to display a player avatar presentation including at least one player avatar and also including an avatar point value in an avatar point display area of the player avatar presentation,(ii) cause the player avatar presentation to include a customization for the player avatar responsive to a redemption of avatar points from the avatar point value,(iii) cause the one or more display devices to display a game presentation showing an outcome for the play in the wagering game, a win value for the outcome, and a remaining credit value for the player, the game presentation being displayed concurrently with the player avatar presentation, and the remaining credit value and win value being separate from the avatar point value, and(iv) cause the player avatar to present an animation responsive to the outcome, the presented animation being selected from at least two different animations wherein each different animation corresponds to a particular outcome type in the game.
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0 Petitions
Accused Products
Abstract
A method, gaming machine, and networked gaming system are disclosed for operating a wagering game that includes an interface activate-able by a player; a set of game plays, with at least one of the game plays occurring after activation of the interface by the player; and a persistent customizable player avatar interactive with a player and the wagering game, and, providing entertainment and companionship for a player during game play.
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Citations
25 Claims
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1. A wagering game system including:
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(a) a player interface system enabling a player to initiate a wager for a play in a wagering game; (b) one or more display devices; and (c) one or more processors configured to; (i) cause at least one of the one or more display devices to display a player avatar presentation including at least one player avatar and also including an avatar point value in an avatar point display area of the player avatar presentation, (ii) cause the player avatar presentation to include a customization for the player avatar responsive to a redemption of avatar points from the avatar point value, (iii) cause the one or more display devices to display a game presentation showing an outcome for the play in the wagering game, a win value for the outcome, and a remaining credit value for the player, the game presentation being displayed concurrently with the player avatar presentation, and the remaining credit value and win value being separate from the avatar point value, and (iv) cause the player avatar to present an animation responsive to the outcome, the presented animation being selected from at least two different animations wherein each different animation corresponds to a particular outcome type in the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A wagering game system including:
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(a) a player interface system enabling a player to initiate a wager for a play in a wagering game; (b) a display device; and (c) one or more processors configured to; (i) cause the display device to display a player avatar presentation including at least one player avatar and also including an avatar point value in an avatar point display area of the player avatar presentation, (ii) cause the player avatar presentation to include a customization for the player avatar responsive to a redemption of avatar points from the avatar point value, (iii) cause the one or more display devices to display a game presentation showing an outcome for the play in the wagering game, a win value for the outcome, and a remaining credit value for the player, the game presentation being displayed concurrently with the player avatar presentation, and the remaining credit value and win value being separate from the avatar point value, and (iv) cause the player avatar to present an animation responsive to the outcome, the presented animation being selected from at least two different animations wherein each different animation corresponds to a particular outcome type in the game. - View Dependent Claims (15, 16, 17, 18)
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19. A method of operating a gaming machine, the method including:
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(a) accepting a wager through a wager input mechanism; (b) under control of one or more processors associated with the gaming machine, initiating a play in a game for the wager; (c) under control of the one or more processors associated with the gaming machine, causing a display device associated with the gaming machine to display a player avatar presentation including at least one player avatar and also including an avatar point value in an avatar point display area of the player avatar presentation; (d) under control of the one or more processors associated with the gaming machine, causing the player avatar presentation to include a customization for the player avatar responsive to a redemption of avatar points from the avatar point value; (e) under control of the one or more processors associated with the gaming machine, causing the one or more display devices to display a game presentation showing an outcome for the play in the game, a win value for the outcome, and a remaining credit value for the player, the game presentation being displayed concurrently with the player avatar presentation, and the remaining credit value and win value being separate from the avatar point value; and (f) under control of the one or more processors associated with the gaming machine, causing the player avatar to present an animation responsive to the outcome, the presented animation being selected from at least two different animations wherein each different animation corresponds to a particular outcome type in the game. - View Dependent Claims (20, 21, 22, 23, 24, 25)
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Specification