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User-generated content in a virtual reality environment

  • US 9,066,200 B1
  • Filed: 05/10/2012
  • Issued: 06/23/2015
  • Est. Priority Date: 05/10/2012
  • Status: Active Grant
First Claim
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1. A computer-aided method comprising:

  • selecting augmented reality content to include in an augmented reality scenario;

    selecting a real world trigger item for activating the augmented reality scenario;

    pairing the augmented reality content with the real world trigger item to generate the augmented reality scenario;

    submitting the augmented reality scenario to a server system that cooperates with multiple instances of the augmented reality application, where the augmented reality scenario is indexed and stored in at least one of a channel or an interest group;

    pushing the augmented reality scenario indexed and stored in the at least one channel or interest group to at least all of the instances of the augmented reality application associated with subscribers to the at least one channel or interest group;

    monitoring, by an augmented reality application resident on a mobile computing device, a video stream captured by a video camera of the mobile computing device;

    detecting, by the augmented reality application, the real world trigger item in the video stream captured by the video camera of the mobile computing device;

    in response to detecting the real world trigger item in the video stream, overlaying the augmented reality content onto frames of the video stream for presentation on a display of the mobile computing device.

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