Method and apparatus for providing customized games
First Claim
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1. A method performing steps, stored in a nontransitory computer readable medium, by a processor, said steps comprising:
- receiving a request from a user to subscribe to a game service for generating a customized game;
prompting the user through a menu of options relating to the game to obtain customization information upon subscribing the user to the game service, wherein the customization information includes player identity, player preference, or player characteristic;
receiving input, from the user via a graphical user interface, specifying the customization information;
obtaining content for the game, wherein the content includes educational content or content for assessing a player;
monitoring a gaming performance of the user based on one or more physical actions, one or more physical movements, or a combination thereof, of the user during the game as detected by one or more sensors, one or more devices, or a combination thereof; and
outputting via an inference engine gaming information that includes rules and design layout for playing the game, wherein the content and complexity of the game are modified according to the gaming performance and pre-determined objectives relating to education, socialization, or a combination thereof.
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Abstract
An approach is provided for developing customized games. Customization information is obtained from a user (or someone preparing the game for the user) in response to a menu of options relating to a game, or is automatically collected from customization information already collected. Gaming information, including rules and design layout, is output in response to the customization information for playing the game.
15 Citations
20 Claims
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1. A method performing steps, stored in a nontransitory computer readable medium, by a processor, said steps comprising:
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receiving a request from a user to subscribe to a game service for generating a customized game; prompting the user through a menu of options relating to the game to obtain customization information upon subscribing the user to the game service, wherein the customization information includes player identity, player preference, or player characteristic; receiving input, from the user via a graphical user interface, specifying the customization information; obtaining content for the game, wherein the content includes educational content or content for assessing a player; monitoring a gaming performance of the user based on one or more physical actions, one or more physical movements, or a combination thereof, of the user during the game as detected by one or more sensors, one or more devices, or a combination thereof; and outputting via an inference engine gaming information that includes rules and design layout for playing the game, wherein the content and complexity of the game are modified according to the gaming performance and pre-determined objectives relating to education, socialization, or a combination thereof. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. An apparatus comprising:
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a user interface configured to receive a request from a user to subscribe to a game service for generating a customized game, and to prompt the user through a menu of options relating to the game to obtain customization information upon subscribing the user to the game service, wherein the customization information includes player identity, player preference, or player characteristic, the user interface being further configured to receive input from the user specifying the customization information; an asset manager module configured to obtain content for the game, wherein the content includes educational content or content for assessing a player; and an inference engine configured to monitor gaming performance of the user based on one or more physical actions, one or more physical movements, or a combination thereof, of the user during the game as detected by one or more sensors, one or more devices, or a combination thereof, and configured to output gaming information that includes rules and design layout for playing the game, wherein the content and complexity of the game are modified according to the gaming performance and pre-determined objectives relating to education, socialization, or a combination thereof. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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20. A system comprising:
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a plurality of client devices; and at least one server configured to; receive via a graphical user interface a request from a user of at least one of the user device to subscribe to a game service for generating a customized game, prompt the user through the graphical user interface a menu of options relating to the game to obtain customization information upon subscribing the user to the game service, wherein the customization information includes player identity, player preference, or player characteristic, the user interface being further configured to receive input from the user specifying the customization information, obtain content for the game, wherein the content includes educational content or content for assessing a player, monitor gaming performance of the user based on one or more physical actions, one or more physical movements, or a combination thereof, of the user during the game as detected by one or more sensors, one or more devices, or a combination thereof, and output gaming information that includes rules and design layout for playing the game, wherein the content and complexity of the game are modified according to the gaming performance and pre-determined objectives relating to education, socialization, or a combination thereof.
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Specification