Method and apparatus for adjustment of game parameters based on measurement of user performance
First Claim
Patent Images
1. A method of adjusting game parameters, the method comprising:
- receiving statistics about player interaction with a game to form a desired range of performance;
monitoring a user'"'"'s performance while the user is playing the game by monitoring three-dimensional movements of an object;
determining, by a processor based apparatus and from the monitored three-dimensional movements of the object, if the user'"'"'s performance is within the desired range of performance while the user is playing the game; and
dynamically adjusting game parameters while the user is playing the game based on whether the user'"'"'s performance is within the desired range of performance.
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Abstract
Methods, apparatuses, and techniques for adjustment of game parameters based on users'"'"' performance are described. During play of a game a user'"'"'s performance is monitored. It is then determined if the player'"'"'s performance is within a desired range of performance, and game parameters are adjusted if the user'"'"'s performance is outside the desired range. In a multi-player game, parameters can be adjusted differently for each of the players to make the overall game play more competitive.
33 Citations
13 Claims
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1. A method of adjusting game parameters, the method comprising:
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receiving statistics about player interaction with a game to form a desired range of performance; monitoring a user'"'"'s performance while the user is playing the game by monitoring three-dimensional movements of an object; determining, by a processor based apparatus and from the monitored three-dimensional movements of the object, if the user'"'"'s performance is within the desired range of performance while the user is playing the game; and dynamically adjusting game parameters while the user is playing the game based on whether the user'"'"'s performance is within the desired range of performance. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A storage medium storing a computer program executable by a processor based system, the computer program causing the processor based system to execute steps comprising:
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receiving statistics about player interaction with a game to form a desired range of performance; monitoring a user'"'"'s performance while the user is playing the game by monitoring three-dimensional movements of an object; determining, by a processor based apparatus and from the monitored three-dimensional movements of the object, if the user'"'"'s performance is within the desired range of performance while the user is playing the game; and dynamically adjusting game parameters while the user is playing the game based on whether the user'"'"'s performance is within the desired range of performance. - View Dependent Claims (9, 10)
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11. A game console capable of adjusting game parameters, comprising:
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an object for use by a user to interact with a game; and a processor based game console configured to receive statistics about player interaction with the game to form a desired range of performance, monitor the user'"'"'s performance while the user is playing the game by monitoring three-dimensional movements of the object used by the user, determine from the monitored three-dimensional movements of the object if the user'"'"'s performance is within the desired range of performance while the user is playing the game, and dynamically adjust game parameters while the user is playing the game based on whether the user'"'"'s performance is within the desired range. - View Dependent Claims (12, 13)
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Specification