Wireless real-time gaming system
First Claim
Patent Images
1. A gaming system that provides game play in exchange for monetary input per game played, the gaming system comprising:
- a game server;
a firewall associated with the game server;
a plurality of game units connected to the game server via a network and the firewall, wherein at least a portion of the network is a wireless network, wherein a game enables wireless real time gaming between two or more players over the network with each player at a different game unit, wherein the wireless real time gaming includes wireless real-time wagering, wherein the wireless real time gaming enables wireless gaming on casino grounds that are off of a game floor, and wherein features of the game are enabled or disabled based on geographic location of the game units, each game unit comprising;
a display screen for displaying images to a player;
one or more player input devices for receiving player input; and
a processor, wherein the processor executes game software and processes input from the player; and
a browser associated with the display screen on each game unit, wherein browser output is shown on the display screens of the game units, wherein the gaming system enables one or more games to be downloaded over the network from the game server to one or more gaming units when the one or more games is selected by a player at the game unit, wherein a game that is downloaded to a gaming unit is stored and executed locally by a processor of the gaming unit, and wherein the gaming system employs unique player identifiers to determine game eligibility in a wireless environment.
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Abstract
A gaming system that provides game play in exchange for monetary input per game played is disclosed. The gaming system includes a game server and a plurality of game units connected to the game server via a network. In this gaming system, at least a portion of the network is a wireless network, and wherein the game system enables wireless real time gaming.
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Citations
15 Claims
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1. A gaming system that provides game play in exchange for monetary input per game played, the gaming system comprising:
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a game server; a firewall associated with the game server; a plurality of game units connected to the game server via a network and the firewall, wherein at least a portion of the network is a wireless network, wherein a game enables wireless real time gaming between two or more players over the network with each player at a different game unit, wherein the wireless real time gaming includes wireless real-time wagering, wherein the wireless real time gaming enables wireless gaming on casino grounds that are off of a game floor, and wherein features of the game are enabled or disabled based on geographic location of the game units, each game unit comprising; a display screen for displaying images to a player; one or more player input devices for receiving player input; and a processor, wherein the processor executes game software and processes input from the player; and a browser associated with the display screen on each game unit, wherein browser output is shown on the display screens of the game units, wherein the gaming system enables one or more games to be downloaded over the network from the game server to one or more gaming units when the one or more games is selected by a player at the game unit, wherein a game that is downloaded to a gaming unit is stored and executed locally by a processor of the gaming unit, and wherein the gaming system employs unique player identifiers to determine game eligibility in a wireless environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A gaming system that provides game play in exchange for monetary input per game played, the gaming system comprising:
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a game server; a firewall associated with the game server; a plurality of game units connected to the game server via a network and the firewall, wherein a game is a first person, point-of-view, virtual reality video game that enables wireless real time gaming between two or more players over the network with each player at a different game unit, wherein the wireless real time gaming includes wireless real-time wagering, wherein the wireless real time gaming enables wireless gaming on casino grounds that are off of a game floor, and wherein features of the game are enabled or disabled based on geographic location of the game units; and a browser associated with the display screen on each game unit, wherein browser output is shown on the display screens of the game units, wherein the gaming system enables one or more games to be downloaded over the network from the game server to one or more gaming units when the one or more games is selected by a player at the game unit, and wherein a game that is downloaded to a gaming unit is stored and executed locally by a processor of the gaming unit, and wherein the gaming system employs unique player identifiers to determine game eligibility in a wireless environment.
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15. A gaming system that provides game play in exchange for monetary input per game played, the gaming system comprising:
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a game server; a plurality of game units connected to the game server via a network, wherein at least a portion of the network is a wireless network, wherein a game enables wireless real time gaming between two or more players over the network with each player at a different game unit, wherein the wireless real time gaming includes wireless real-time wagering, wherein the wireless real time gaming enables wireless gaming on casino grounds that are off of a game floor, and wherein features of the game are enabled or disabled based on geographic location of the game units, each game unit comprising; a display screen for displaying images to a player; one or more player input devices for receiving player input; and a processor, wherein the processor executes game software and processes input from the player; and a browser associated with the display screen on each game unit, wherein browser output is shown on the display screens of the game units, wherein the gaming system enables one or more games to be downloaded over the network from the game server to one or more gaming units when the one or more games is selected by a player at the game unit, wherein a game that is downloaded to a gaming unit is stored and executed locally by a processor of the gaming unit, and wherein the gaming system employs unique player identifiers to determine game eligibility in a wireless environment.
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Specification