Wagering game with incremental unlocking of content
First Claim
1. A gaming system comprising:
- a credit detector adapted to detect a wager to play a wagering game;
one or more displays adapted to display, in response to the wager, a base game and a secondary game, the base game providing a trigger that provides an opportunity to play the secondary game, the secondary game including a plurality of decision points, each decision point requiring a selection of one of a plurality of paths; and
a controller operative to respond to the selection of the path at the one decision point and provide a next decision point for a subsequent selection of another path, a state of the secondary game remaining persistent during repeated plays of the base game so that selected paths in the secondary game are combined to provide non-linear unlocking condition of a bonus award,wherein the bonus award is invariably awarded after selection of a random number of paths.
9 Assignments
0 Petitions
Accused Products
Abstract
A gaming system includes a credit detector adapted to detect a wager to play a wagering game, one or more displays adapted to display, in response to the wager, a base game and a secondary game, the base game providing a trigger that provides an opportunity to play the secondary game, the secondary game including a plurality of decision points, each decision point requiring a selection of one of a plurality of paths and a controller operative to respond to the selection of the path at the one decision point and provide a next decision point for a subsequent selection of another path, a state of the secondary game remaining persistent during repeated plays of the base game so that selected paths in the secondary game are combined to provide non-linear unlocking of a bonus award.
-
Citations
10 Claims
-
1. A gaming system comprising:
-
a credit detector adapted to detect a wager to play a wagering game; one or more displays adapted to display, in response to the wager, a base game and a secondary game, the base game providing a trigger that provides an opportunity to play the secondary game, the secondary game including a plurality of decision points, each decision point requiring a selection of one of a plurality of paths; and a controller operative to respond to the selection of the path at the one decision point and provide a next decision point for a subsequent selection of another path, a state of the secondary game remaining persistent during repeated plays of the base game so that selected paths in the secondary game are combined to provide non-linear unlocking condition of a bonus award, wherein the bonus award is invariably awarded after selection of a random number of paths. - View Dependent Claims (2, 3, 4)
-
-
5. A method of conducting a wagering game for a human player, the wagering game including a game sequence in which the player provides an input and a wagering game outcome is determined, the method comprising the acts of:
-
receiving, via an input device, a wager to play the wagering game; displaying, on one or more display devices, a base game and a secondary game, the base game providing a trigger that provides an opportunity to play the secondary game, the secondary game including a plurality of decision points, each decision point requiring a selection of one of a plurality of paths; and using one or more processors to respond to the selection of the path at the one decision point and provide a next decision point for a subsequent selection of another path, a state of the secondary game remaining persistent during repeated plays of the base game so that selected paths in the secondary game are combined to provide non-linear unlocking condition of a bonus award, wherein the bonus award is invariably awarded after selection of a random number of paths. - View Dependent Claims (6, 7)
-
-
8. A gaming system comprising:
-
a credit detector adapted to detect a wager to play a wagering game; one or more displays adapted to display, in response to the wager, a base game and a secondary game, the base game providing a trigger that provides an opportunity to play the secondary game, the secondary game including a plurality of decision points, each decision point requiring a selection of one of a plurality of available options; and a controller operative to respond to the selection of the option at the one decision point and provide a next decision point for a subsequent selection of another option, a state of the secondary game remaining persistent during repeated plays of the base game so that selected options in the secondary game are combined to provide non-linear unlocking condition of a bonus award, wherein the bonus award is invariably awarded after selection of a random number of options. - View Dependent Claims (9, 10)
-
Specification