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Gaming system and method employing a player-selected feature for a play of a game or using the player-selected feature to modify another feature for a subsequent play of the game

  • US 9,082,261 B2
  • Filed: 05/03/2013
  • Issued: 07/14/2015
  • Est. Priority Date: 05/03/2013
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a housing;

    a plurality of input devices supported by the housing, the plurality of input devices including;

    (i) an acceptor of a first physical item associated with a first monetary value,(ii) a validator configured to identify the first physical item, and(iii) a cashout button configured to receive an input to cause an initiation of a payout associated with a credit balance;

    at least one display device supported by the housing;

    at least one processor; and

    at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to;

    (a) display a plurality of different components, wherein each of the displayed components is associated with one of a plurality of different features and each of one or more of the displayed components has a designated relationship with at least one of the other displayed components;

    (b) receive an indication associated with one of the displayed components for a first play of a game;

    (c) determine whether to provide the feature associated with the indicated component for said first play of the game;

    (d) if it is determined to provide the feature associated with the indicated component for said first play of the game, display said first play of the game in accordance with the feature associated with the indicated component; and

    (e) if it is determined not to provide the feature associated with the indicated component for said first play of the game;

    (i) display said first play of the game without the feature associated with the indicated component;

    (ii) determine one of the other displayed components with which the indicated component has the designated relationship; and

    (iii) modify the feature associated with said determined component using the feature associated with the indicated component, said modified feature being available for a second subsequent play of the game.

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