Method and system for physiologically modulating action role-playing open world video games and simulations which use gesture and body image sensing control input devices
First Claim
1. A method of modifying the effects of sensor input from a 3D sensor system having full-body 3D motion capture of a user'"'"'s body on a interactive device to encourage the self-regulation of at least one physiological activity by the user, the interactive device comprising a display area which depicts game or simulation images, an apparatus for receiving at least one input from the sensor system to thus permit the user to control and interact with at least some of the depicted images, the method for modifying the effects comprising the steps of:
- measuring at least one physiological activity of the user to obtain at least one physiological signal having a value indicative of the level of the at least one physiological activity;
modifying the effects of the user'"'"'s input on at least some of depicted game or simulation images by modifying the effects of the input from the sensor system in response to changes in the at least one physiological signal, wherein the input is based on a full-body 3D motion capture of a user'"'"'s body.
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Abstract
Method for physiologically modulating videogames and simulations includes utilizing input from a motion-sensing video game system and input from a physiological signal acquisition device. The inputs from the physiological signal sensors are utilized to change the response of a user'"'"'s avatar to inputs from the motion-sensing sensors. The motion-sensing system comprises a 3D sensor system having full-body 3D motion capture of a user'"'"'s body. This arrangement encourages health-enhancing physiological self-regulation skills or therapeutic amplification of healthful physiological characteristics. The system provides increased motivation for users to utilize biofeedback as may be desired for treatment of various conditions.
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Citations
25 Claims
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1. A method of modifying the effects of sensor input from a 3D sensor system having full-body 3D motion capture of a user'"'"'s body on a interactive device to encourage the self-regulation of at least one physiological activity by the user, the interactive device comprising a display area which depicts game or simulation images, an apparatus for receiving at least one input from the sensor system to thus permit the user to control and interact with at least some of the depicted images, the method for modifying the effects comprising the steps of:
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measuring at least one physiological activity of the user to obtain at least one physiological signal having a value indicative of the level of the at least one physiological activity; modifying the effects of the user'"'"'s input on at least some of depicted game or simulation images by modifying the effects of the input from the sensor system in response to changes in the at least one physiological signal, wherein the input is based on a full-body 3D motion capture of a user'"'"'s body. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. An apparatus for modifying the effect of a 3D sensor system having full body 3D motion capture of a user on an interactive device, the interactive device comprising a display area, or image-generating feature for depicting images upon the display area, constituting a game or simulation environment, and a feature that permits receiving control input from the 3D sensor system, the control input permitting the user to control and interact with at least some of the depicted images by movement of the user'"'"'s body to provide control input, the modifying apparatus comprising:
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a sensor that measures at least one physiological activity of the user; a converter that converts the at least one measured physiological activity into at least one physiological signal having a value indicative of the level of the at least one physiological activity; and a program that modifies the user'"'"'s control input to the 3D sensor system in response to changes in the at least one physiological signal, to thus modify the effects of the user'"'"'s input on at least one of the depicted images in response to changes in the at least one physiological signal. - View Dependent Claims (20, 21, 22, 23, 24, 25)
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Specification