Gesture fusion
First Claim
1. A method of manipulating a visual object being displayed on a gaming machine primarily dedicated to playing at least one casino wagering game, the gaming machine including a gaming cabinet, one or more electronic display devices coupled to the gaming cabinet, and a gesture-sensing system including a touch-sensitive surface and a motion sensor, the method comprising:
- generating one or more random elements with a random element generator;
determining, by at least one of one or more controllers, an outcome of the casino wagering game based, at least in part, on the one or more random elements;
sensing, by the gesture-sensing system, a continuous gesture that includes a contact component and a non-contact component, the contact component including contact with the touch-sensitive surface, the non-contact component including motion within the designated volumetric space, the contact and non-compact components transitioning directly from one to the other;
in response to sensing the contact component, visually modifying, by at least one of the one or more controllers, a characteristic of at least a first object displayed on at least one of the one or more electronic display devices;
in response to sensing the non-contact component, visually modifying, by at least one of the one or more controllers, at least one of a characteristic of the first object and a characteristic of a second object displayed on at least one of the one or more electronic display devices; and
awarding, by at least one of the one or more controllers, an award in response to the outcome and the visual modifications meeting a predetermined award criteria.
9 Assignments
0 Petitions
Accused Products
Abstract
“Fusion” gestures that transition from air to surface or surface to air and interactions with graphical objects displayed on one or more display devices. Surface-to-air gestures are captured on a surface of a touch-based sensing device, and the gesture leaves the surface and enters a volumetric space adjacent to the surface, where a 3D gesture sensing system captures the gesture in 3D space. One or more objects displayed on the display device(s) are graphically shown to be manipulated by the gesture. Air-to-surface gestures are captured in the reverse manner. Different devices housed in separate housings can detect the different types of gestures. For example, a gaming terminal can detect surface gestures made on a single- or multi-touch sensitive surface while a portable electronic device in communication with the gaming terminal can detect air gestures made in a volumetric space in front of the gaming terminal.
168 Citations
32 Claims
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1. A method of manipulating a visual object being displayed on a gaming machine primarily dedicated to playing at least one casino wagering game, the gaming machine including a gaming cabinet, one or more electronic display devices coupled to the gaming cabinet, and a gesture-sensing system including a touch-sensitive surface and a motion sensor, the method comprising:
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generating one or more random elements with a random element generator; determining, by at least one of one or more controllers, an outcome of the casino wagering game based, at least in part, on the one or more random elements; sensing, by the gesture-sensing system, a continuous gesture that includes a contact component and a non-contact component, the contact component including contact with the touch-sensitive surface, the non-contact component including motion within the designated volumetric space, the contact and non-compact components transitioning directly from one to the other; in response to sensing the contact component, visually modifying, by at least one of the one or more controllers, a characteristic of at least a first object displayed on at least one of the one or more electronic display devices; in response to sensing the non-contact component, visually modifying, by at least one of the one or more controllers, at least one of a characteristic of the first object and a characteristic of a second object displayed on at least one of the one or more electronic display devices; and awarding, by at least one of the one or more controllers, an award in response to the outcome and the visual modifications meeting a predetermined award criteria. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A gaming machine primarily dedicated to playing at least one casino wagering game, the gaming machine comprising:
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a gaming cabinet; one or more electronic display devices; an electronic gesture-sensing system coupled to the gaming cabinet, the gesture-sensing system configured to sense a continuous gesture that includes a contact component and a non-contact component, the contact component including contact with a touch-sensitive surface, the non-contact component including motion within a designated volumetric space, the contact and non-compact components transitioning directly from one to the other; a random element generator configured to generate one or more random elements; and one or more controllers configured to; determine an outcome of the casino wagering game based, at least in part, on the one or more random elements; in response to sensing, by the gesture-sensing system, the contact component of the continuous gesture, visually modify a characteristic of at least a first object displayed on at least one of the one or more display devices; in response to sensing, by the gesture-sensing system, the non-contact component of the continuous gesture, visually modify at least one of a characteristic of the first object and a characteristic of a second object displayed on at least one of the one or more electronic display devices; and award an award in response to the outcome and the visual modifications meeting a predetermined award criteria. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A gaming system primarily dedicated to playing at least one casino wagering game, the gaming system comprising:
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a gaming machine including a gaming cabinet, one or more electronic display devices coupled to the gaming cabinet, and a gesture-sensing system including a touch-sensitive surface and a motion sensor, the gesture-sensing system being configured to sense a continuous gesture and to distinguish between a contact component and a non-contact component of the continuous gesture, the contact component including contact with the touch-sensitive surface, the non-contact component including motion within a designated volumetric space sensed by the motion sensor, the gesture-sensing system being coupled to the gaming cabinet; a random element generator configured to generate one or more random elements; one or more controllers configured to; determine an outcome of the casino wagering game based, at least in part, on the one or more random elements; in response to sensing, by the gesture-sensing system, the contact component of the continuous gesture, visually modify a characteristic of at least a first object displayed on at least one of the one or more display devices; in response to sensing, by the gesture-sensing system, the non-contact component of the continuous gesture, visually modify at least one of a characteristic of the first object and a characteristic of a second object displayed on at least one of the one or more electronic display devices; and award an award in response the outcome and the visual modifications meeting a predetermined award criteria. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31, 32)
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Specification