Interactive training method and system for developing peak user performance
First Claim
1. A computerized interactive training method, the method executed on at least one computer processing device in response to executable instructions, the method comprising:
- receiving a plurality of user data for a user, the user data including physical user data, medical history data and athletic goal data for the user;
determining a baseline data set for the user based on the user data and medical data, wherein the medical data includes injury prevention data relating to prevention of one or more injuries specific to a designated sport;
electronically generating a training routine for the user for the designated sport based on the baseline data set and the user data, including selecting, from a data set of exercises, a plurality of exercises for the user, the exercises directed towards the athletic goal data, wherein the training routine includes a plurality of exercises selected based on the injury prevention data relating to the designated sport;
electronically determining via the at least one computer processing device, a network of related users electronically networked via a networking interface, where the related users are related based on the athletic goal;
transmitting the training routine to the user and notifying the related users of the training routine via the networking interface;
receiving training feedback data from the user, including exercise-specific information;
electronically sharing via the at least one computer processing device the training feedback data with fellow community users across the networking interface;
receiving video feedback of the user performing the exercise as training feedback data; and
electronically comparing the video feedback of the user relative a visual representation of the exercise;
wherein the networking interface is a social gaming and network platform allowing community users to electronically communicate thereacross.
5 Assignments
0 Petitions
Accused Products
Abstract
The present invention provides a computerized interactive training method and system for receiving a user data including physical user data, medical history data and athletic goal data for the user. The method and system further includes determining a baseline data set for the user and generating a training routine for the user based on the baseline data set and the user data, including selecting a plurality of exercises for the user directed towards the athletic goal data. The method and system further includes determining a network of related users electronically networked via a networking interface, transmitting the training routine to the user and notifying the related users of the training routine. The method and system provides for receiving training feedback data from the user, including exercise-specific information and sharing the training feedback data with fellow community users.
-
Citations
16 Claims
-
1. A computerized interactive training method, the method executed on at least one computer processing device in response to executable instructions, the method comprising:
-
receiving a plurality of user data for a user, the user data including physical user data, medical history data and athletic goal data for the user; determining a baseline data set for the user based on the user data and medical data, wherein the medical data includes injury prevention data relating to prevention of one or more injuries specific to a designated sport; electronically generating a training routine for the user for the designated sport based on the baseline data set and the user data, including selecting, from a data set of exercises, a plurality of exercises for the user, the exercises directed towards the athletic goal data, wherein the training routine includes a plurality of exercises selected based on the injury prevention data relating to the designated sport; electronically determining via the at least one computer processing device, a network of related users electronically networked via a networking interface, where the related users are related based on the athletic goal; transmitting the training routine to the user and notifying the related users of the training routine via the networking interface; receiving training feedback data from the user, including exercise-specific information; electronically sharing via the at least one computer processing device the training feedback data with fellow community users across the networking interface; receiving video feedback of the user performing the exercise as training feedback data; and electronically comparing the video feedback of the user relative a visual representation of the exercise; wherein the networking interface is a social gaming and network platform allowing community users to electronically communicate thereacross. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A system for interactive training, the system comprising:
-
a computer readable medium having executable instructions stored therein; and a least one computer processing device, in response to the executable instructions, operative to; receive a plurality of user data for a user, the user data including physical user data, medical history data and athletic goal data for the user and medical data, wherein the medical data includes injury prevention data relating to prevention of one or more injuries specific to a designated sport; determine a baseline data set for the user based on the user data; generate a training routine for the user for the designated sport based on the baseline data set and the user data, including selecting, from a data set of exercises, a plurality of exercises for the user, the exercises directed towards the athletic goal data wherein the training routine includes a plurality of exercises selected based on the injury prevention data relating to the designated sport; determine a network of related users electronically networked via a networking interface, where the related users are related based on the athletic goal; transmit the training routine to the user and notifying the related users of the training routine via the networking interface; receive training feedback data from the user, including exercise-specific information; share the training feedback data with fellow community users across the networking interface; receive video feedback of the user performing the exercise as training feedback data; and electronically compare the video feedback of the user relative a visual representation of the exercise; wherein the networking interface is a social network platform allowing community users to electronically communicate thereacross. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
-
Specification