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Game device, computer-readable recording medium, and game control method

  • US 9,089,769 B2
  • Filed: 12/26/2011
  • Issued: 07/28/2015
  • Est. Priority Date: 02/25/2011
  • Status: Active Grant
First Claim
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1. A mobile gaming device configured to control progress of a video game in which an action is virtually applied to a virtual mobile object that moves in a virtual game space, the mobile device comprising:

  • a single display device configured to display the virtual game space and comprising a touchscreen; and

    a memory device storing thereon computer-executable instructions for the video game;

    a processor, which upon executing the computer-executable instructions, is configured to;

    accept a dominant hand setting, the dominant hand setting received by input from a game player, via the touchscreen, specifying that the game player is left-handed or right-handed;

    display, on the display device, in an aiming cursors display region, an aiming cursor configured to determine a position where the action is to be applied to the virtual mobile object in the virtual game space;

    display, on the display device, a manipulation icon display region entirely at (i) a left-end of the virtual game space when the dominant hand setting specifies that the game player is left-handed, or (ii) a right-end of the virtual game space when the dominant hand setting specifies that the game player is right-handed, the manipulation icon display region being separate from the aiming cursors display region;

    display a manipulation icon, in the manipulation icon display region, configured to manipulate the aiming cursor, the manipulation icon moveable within the manipulation icon display region in response to a movement of an input received via the touchscreen;

    accept a movement command by detecting contact, via the touch screen, between the game player and the manipulation icon;

    accept a timing decision command based on a first timing when the game player released the contact of the manipulation icon after the movement of the manipulation icon is initiated by the game player, via the touchscreen;

    move and display the aiming cursor, on the display device, such that the aiming cursor is linked with the movement of the manipulation icon by the first timing;

    decide an action application timing at which the action is applied to the virtual mobile object based on a second timing of acceptance of the timing decision command; and

    apply the action to the virtual mobile object in the virtual game space when at least a portion of the virtual mobile object and a portion of the aiming cursor overlap each other at the action application timing based on the movement of the manipulation icon.

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