Game device, computer-readable recording medium, and game control method
First Claim
1. A mobile gaming device configured to control progress of a video game in which an action is virtually applied to a virtual mobile object that moves in a virtual game space, the mobile device comprising:
- a single display device configured to display the virtual game space and comprising a touchscreen; and
a memory device storing thereon computer-executable instructions for the video game;
a processor, which upon executing the computer-executable instructions, is configured to;
accept a dominant hand setting, the dominant hand setting received by input from a game player, via the touchscreen, specifying that the game player is left-handed or right-handed;
display, on the display device, in an aiming cursors display region, an aiming cursor configured to determine a position where the action is to be applied to the virtual mobile object in the virtual game space;
display, on the display device, a manipulation icon display region entirely at (i) a left-end of the virtual game space when the dominant hand setting specifies that the game player is left-handed, or (ii) a right-end of the virtual game space when the dominant hand setting specifies that the game player is right-handed, the manipulation icon display region being separate from the aiming cursors display region;
display a manipulation icon, in the manipulation icon display region, configured to manipulate the aiming cursor, the manipulation icon moveable within the manipulation icon display region in response to a movement of an input received via the touchscreen;
accept a movement command by detecting contact, via the touch screen, between the game player and the manipulation icon;
accept a timing decision command based on a first timing when the game player released the contact of the manipulation icon after the movement of the manipulation icon is initiated by the game player, via the touchscreen;
move and display the aiming cursor, on the display device, such that the aiming cursor is linked with the movement of the manipulation icon by the first timing;
decide an action application timing at which the action is applied to the virtual mobile object based on a second timing of acceptance of the timing decision command; and
apply the action to the virtual mobile object in the virtual game space when at least a portion of the virtual mobile object and a portion of the aiming cursor overlap each other at the action application timing based on the movement of the manipulation icon.
1 Assignment
0 Petitions
Accused Products
Abstract
An aiming cursor display unit 221 displays, in an aiming cursor display region DM1 on a display unit 211, an aiming cursor for determining a position where an action is to be applied to a ball object BL in a game space. A manipulation icon display unit 222 displays a manipulation icon CM for manipulating an aiming cursor K in a manipulation icon display region DM2 that is separate from the aiming cursor display region DM1 on the display unit 211. An aiming cursor linking control unit 224 moves and displays the aiming cursor K in the display unit 211 such that the aiming cursor K is linked with a movement of the manipulation icon CM that is moved and displayed by the manipulation icon display unit 222.
26 Citations
7 Claims
-
1. A mobile gaming device configured to control progress of a video game in which an action is virtually applied to a virtual mobile object that moves in a virtual game space, the mobile device comprising:
-
a single display device configured to display the virtual game space and comprising a touchscreen; and a memory device storing thereon computer-executable instructions for the video game; a processor, which upon executing the computer-executable instructions, is configured to; accept a dominant hand setting, the dominant hand setting received by input from a game player, via the touchscreen, specifying that the game player is left-handed or right-handed; display, on the display device, in an aiming cursors display region, an aiming cursor configured to determine a position where the action is to be applied to the virtual mobile object in the virtual game space; display, on the display device, a manipulation icon display region entirely at (i) a left-end of the virtual game space when the dominant hand setting specifies that the game player is left-handed, or (ii) a right-end of the virtual game space when the dominant hand setting specifies that the game player is right-handed, the manipulation icon display region being separate from the aiming cursors display region; display a manipulation icon, in the manipulation icon display region, configured to manipulate the aiming cursor, the manipulation icon moveable within the manipulation icon display region in response to a movement of an input received via the touchscreen; accept a movement command by detecting contact, via the touch screen, between the game player and the manipulation icon; accept a timing decision command based on a first timing when the game player released the contact of the manipulation icon after the movement of the manipulation icon is initiated by the game player, via the touchscreen; move and display the aiming cursor, on the display device, such that the aiming cursor is linked with the movement of the manipulation icon by the first timing; decide an action application timing at which the action is applied to the virtual mobile object based on a second timing of acceptance of the timing decision command; and apply the action to the virtual mobile object in the virtual game space when at least a portion of the virtual mobile object and a portion of the aiming cursor overlap each other at the action application timing based on the movement of the manipulation icon. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A non-transitory computer-readable storage medium having stored thereon computer-readable instructions to control progress of a video game in which an action is virtually applied to a virtual mobile object that moves in a virtual game space, the video game playable on a mobile game device having a single display device comprising a touchscreen, the computer-readable instructions, when executed by a processor, cause the processor to:
-
accept a dominant hand setting, the dominant hand setting received by input from a game player, via the touchscreen, specifying that the game player is left-handed or right-handed; display, on the display device, in an aiming cursors display region, an aiming cursor configured to determine a position where the action is to be applied to the virtual mobile object in the virtual game space; display, on the display device, a manipulation icon display region entirely at (i) a left-end of the virtual game space when the dominant hand setting specifies that the game player is left-handed, or (ii) a right-end of the virtual game space when the dominant hand setting specifies that the game player is right-handed, the manipulation icon display region being separate from the aiming cursors display region; display a manipulation icon, in the manipulation icon display region, configured to manipulate the aiming cursor, the manipulation icon moveable within the manipulation icon display region in response to a movement of an input received via the touchscreen; accept a movement command by detecting contact, via the touch screen, between the game player and the manipulation icon; accept a timing decision command based on a first timing when the game player released the contact of the manipulation icon after the movement of the manipulation icon is initiated by the game player, via the touchscreen; move and display the aiming cursor, on the display device, such that the aiming cursor is linked with the movement of the manipulation icon by the first timing; decide an action application timing at which the action is applied to the virtual mobile object based on a second timing of acceptance of the timing decision command; and apply the action to the virtual mobile object in the virtual game space when at least a portion of the virtual mobile object and a portion of the aiming cursor overlap each other at the action application timing based on the movement of the manipulation icon.
-
Specification