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Gaming system, gaming device and method for providing player selection of modifiers to game components

  • US 9,092,942 B2
  • Filed: 02/01/2012
  • Issued: 07/28/2015
  • Est. Priority Date: 10/23/2007
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a plurality of gaming devices, each of said gaming devices including;

    a housing,at least one processor,a plurality of input devices supported by the housing, said plurality of input devices including;

    (i) an acceptor of a physical item associated with a monetary value,(ii) a validator configured to identify the physical item, and(iii) a cashout device configured to receive an input to cause an initiation of a payout associated with a credit balance,at least one display device supported by the housing, andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices;

    (a) receive an input, via at least one of the plurality of input devices, of a placement of at least one wager on at least one play of a game, and(b) for each wagered on play of the game;

    (i) generate, via the at least one processor, a game outcome,(ii) display, via the at least one display device, the generated game outcome,(iii) determine, via the at least one processor, any awards associated with the generated game outcome, and(iv) display via the at least one display device, any determined awards; and

    a controller configured to communicate with each of said gaming devices, said controller and said plurality of gaming devices configured to operate to;

    (a) upon an occurrence of a modifier accumulation event;

    (i) display a first plurality of masked group game components to each of a plurality of players of the plurality of gaming devices; and

    (ii) for each of said gaming devices;

    (A) display a quantity of at least one modifier, and(B) for each of the displayed quantity of at least one modifier, enable the player of that gaming device to apply said modifier to one of said displayed first plurality of masked group game components regardless of whether another player applied any modifiers to said masked group game components.

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