Casino games
First Claim
1. An electronic gaming machine comprising:
- a cabinet;
a security system, coupled to the cabinet, configured to monitor access to the cabinet;
a video display, coupled to the cabinet, configured to display a presentation of a game;
a bill/ticket acceptor, coupled to the cabinet, configured to receive currency or printed ticket vouchers which are converted into credits used to make wagers on the game;
a printer, coupled to the cabinet, configured to print and output ticket vouchers to cash out the credits stored on the electronic gaming machine;
input buttons, coupled to the cabinet, configured to receive inputs from a live player which plays the game;
a game controller, disposed within the cabinet, including a processor, a memory, communicatively coupled to the security system, the video display, the bill/ticket acceptor, the printer and the input buttons, the game controller configured to
1) receive, via the input buttons, an indication of a wager on the game using the credits wherein the game is played between at least the live player and a virtual player;
2) receive, via the input buttons, first decision information associated with the live player'"'"'s play of the play of the game;
3) determine second decision information for the virtual player related to the play of the game;
4) determine behavioral information associated with the virtual player wherein the behavioral information is conveyed to the live player via a virtual character associated with the virtual player;
5) generate a visual presentation of the behavioral information wherein the visual presentation includes the virtual character;
6) control output of the visual presentation to the video display wherein the behavioral information when correctly interpreted by the live player increases a chance of the live player winning the game played against the virtual player;
7) determine a winner of the game from among at least the virtual player and the live player;
8) receive security information from the security system; and
9) control the printer to cash out the credits.
3 Assignments
0 Petitions
Accused Products
Abstract
Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game. The electronic gaming device can comprise a multi-player game engine that does not distinguish between virtual players and live players. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.
105 Citations
18 Claims
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1. An electronic gaming machine comprising:
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a cabinet; a security system, coupled to the cabinet, configured to monitor access to the cabinet; a video display, coupled to the cabinet, configured to display a presentation of a game; a bill/ticket acceptor, coupled to the cabinet, configured to receive currency or printed ticket vouchers which are converted into credits used to make wagers on the game; a printer, coupled to the cabinet, configured to print and output ticket vouchers to cash out the credits stored on the electronic gaming machine; input buttons, coupled to the cabinet, configured to receive inputs from a live player which plays the game; a game controller, disposed within the cabinet, including a processor, a memory, communicatively coupled to the security system, the video display, the bill/ticket acceptor, the printer and the input buttons, the game controller configured to
1) receive, via the input buttons, an indication of a wager on the game using the credits wherein the game is played between at least the live player and a virtual player;
2) receive, via the input buttons, first decision information associated with the live player'"'"'s play of the play of the game;
3) determine second decision information for the virtual player related to the play of the game;
4) determine behavioral information associated with the virtual player wherein the behavioral information is conveyed to the live player via a virtual character associated with the virtual player;
5) generate a visual presentation of the behavioral information wherein the visual presentation includes the virtual character;
6) control output of the visual presentation to the video display wherein the behavioral information when correctly interpreted by the live player increases a chance of the live player winning the game played against the virtual player;
7) determine a winner of the game from among at least the virtual player and the live player;
8) receive security information from the security system; and
9) control the printer to cash out the credits. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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Specification