×

Casino games

  • US 9,092,946 B2
  • Filed: 06/18/2013
  • Issued: 07/28/2015
  • Est. Priority Date: 11/05/2009
  • Status: Active Grant
First Claim
Patent Images

1. An electronic gaming machine comprising:

  • a cabinet;

    a security system, coupled to the cabinet, configured to monitor access to the cabinet;

    a video display, coupled to the cabinet, configured to display a presentation of a game;

    a bill/ticket acceptor, coupled to the cabinet, configured to receive currency or printed ticket vouchers which are converted into credits used to make wagers on the game;

    a printer, coupled to the cabinet, configured to print and output ticket vouchers to cash out the credits stored on the electronic gaming machine;

    input buttons, coupled to the cabinet, configured to receive inputs from a live player which plays the game;

    a game controller, disposed within the cabinet, including a processor, a memory, communicatively coupled to the security system, the video display, the bill/ticket acceptor, the printer and the input buttons, the game controller configured to

         1) receive, via the input buttons, an indication of a wager on the game using the credits wherein the game is played between at least the live player and a virtual player;

         2) receive, via the input buttons, first decision information associated with the live player'"'"'s play of the play of the game;

         3) determine second decision information for the virtual player related to the play of the game;

         4) determine behavioral information associated with the virtual player wherein the behavioral information is conveyed to the live player via a virtual character associated with the virtual player;

         5) generate a visual presentation of the behavioral information wherein the visual presentation includes the virtual character;

         6) control output of the visual presentation to the video display wherein the behavioral information when correctly interpreted by the live player increases a chance of the live player winning the game played against the virtual player;

         7) determine a winner of the game from among at least the virtual player and the live player;

         8) receive security information from the security system; and

         9) control the printer to cash out the credits.

View all claims
  • 3 Assignments
Timeline View
Assignment View
    ×
    ×