Methods and systems for generating tailored game challenges
First Claim
Patent Images
1. A computer-implemented method, comprising:
- segmenting a first user to a user segment based on matching a property of a game profile of the first user with a threshold of the user segment;
assigning the user segment a difficulty level, the difficulty level being usable to set a configuration value for a feature of a game and specifying a number of responses from viral requests for a game action performed for a game challenge by the user'"'"'s active friends in a social game network;
surfacing, using one or more processors, the feature of the game to the first user, the configuration value for the feature of the game being updated with the difficulty level assigned to the user segment; and
generating display data based on the feature of the game for display with a user interface of a game.
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Abstract
A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game features are presented. For example, a first user may be segmented to a user segment based on a property of a game profile of the first user. The property of the game profile may match a threshold of the user segment. The user segment may then be assigned a difficulty level. The difficulty level may be usable to set a configuration value for the feature of the game. The feature of the game is then surfaced to the first user and the configuration value for the feature of the game may be updated with the difficulty level assigned to the user segment.
22 Citations
18 Claims
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1. A computer-implemented method, comprising:
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segmenting a first user to a user segment based on matching a property of a game profile of the first user with a threshold of the user segment; assigning the user segment a difficulty level, the difficulty level being usable to set a configuration value for a feature of a game and specifying a number of responses from viral requests for a game action performed for a game challenge by the user'"'"'s active friends in a social game network; surfacing, using one or more processors, the feature of the game to the first user, the configuration value for the feature of the game being updated with the difficulty level assigned to the user segment; and generating display data based on the feature of the game for display with a user interface of a game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer system comprising:
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one or more processors; and a dynamic content generator implemented by the one or more processors and configured to; segment a first user to a user segment based on matching a property of a game profile of the first user with a threshold of the user segment; assign the user segment a difficulty level, the difficulty level being usable to set a configuration value for a feature of a game and specifying a number of responses from viral requests for a game action performed for a game challenge by the user'"'"'s active friends in a social game network; surface the feature of the game to the first user, the configuration value for the feature of the game being updated with the difficulty level assigned to the user segment; and generate display data based on the feature of the game for display with a user interface of a game. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A non-transitory computer-readable storage medium storing instructions for causing a processor to implement operations, the operations comprising:
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segmenting a first user to a user segment based on matching a property of a game profile of the first user with a threshold of the user segment; assigning the user segment a difficulty level, the difficulty level being usable to set a configuration value for a feature of a game and specifying a number of responses from viral requests for a game action performed for a game challenge by the user'"'"'s active friends in a social game network; surfacing the feature of the game to the first user, the configuration value for the feature of the game being updated with the difficulty level assigned to the user segment; and generating display data based on the feature of the game for display with a user interface of a game.
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Specification