Hosting and broadcasting virtual events using streaming interactive video
First Claim
Patent Images
1. A method comprising:
- running one or more twitch video games or real-time applications on servers of a hosting service center, the one or more twitch video games or real-time applications being played or used by one or more users on one or more client devices remote to the hosting service center via compressed streaming interactive video, the compressed streaming interactive video being compressed with a worst-case, round-trip latency of 90 ms, from a user control input to display of a response to the user control input on the client device of the user, over a transmission distance of up to 1500 miles;
broadcasting the one or more twitch video games or real-time applications as one or more streams of real-time compressed digital video from the hosting service center to an audience of viewers over the Internet.
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Accused Products
Abstract
A method comprising broadcasting a live game tournament in the form of a multicasted streaming interactive video stream from a hosting service to a plurality of viewers over the Internet. Audio from an announcer is overlaid by the hosting service onto the multicasted video stream.
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Citations
31 Claims
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1. A method comprising:
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running one or more twitch video games or real-time applications on servers of a hosting service center, the one or more twitch video games or real-time applications being played or used by one or more users on one or more client devices remote to the hosting service center via compressed streaming interactive video, the compressed streaming interactive video being compressed with a worst-case, round-trip latency of 90 ms, from a user control input to display of a response to the user control input on the client device of the user, over a transmission distance of up to 1500 miles; broadcasting the one or more twitch video games or real-time applications as one or more streams of real-time compressed digital video from the hosting service center to an audience of viewers over the Internet. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method comprising:
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running a twitch video game or real-time application at a hosting service center, the twitch video game or real-time application being played or used by a user on a client device remote to the hosting service center via compressed streaming interactive video, the hosting service center processing input received from the user wherein the compressed streaming interactive video is compressed with a worst-case, round-trip latency of 90 ms, from a user control input to display of a response to the user control input on the client device of the user, over a transmission distance of up to 1500 miles; and broadcasting the twitch action video game or real-time application in one or more streams of real-time compressed digital video from the hosting service center to an audience of viewers over the Internet. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16)
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17. A method for integrating video content with interactive features comprising:
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hosting a twitch video game or real-time application from a hosting service center, each of one or more players or users playing the twitch video game or real-time application over the Internet via a client device remote to the hosting service center via compressed streaming interactive digital video compressed with a worst-case, round-trip latency of 90 ms, from a user control input to display of a response to the user control input on the client device of the user over a transmission distance of up to 1500 miles, the client device not running the twitch video game or real-time application; generating, by the hosting service center, one or more streams of real-time compressed digital video of the twitch video game or application; and broadcasting the one or more streams of real-time compressed digital video to an audience of viewers over the Internet. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A method for multi-player video gaming comprising:
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executing a twitch video game on one or more servers of a hosting service center, the twitch video game being played via compressed streaming interactive video over the Internet by a plurality of players via client devices located remote to the hosting service center, the compressed streaming interactive video being compressed with a worst-case, round-trip latency of 90 ms, from a player control input to display of a response to the player control input on the client device of the player over a transmission distance of up to 1500 mile; generating, by the hosting service center, one or more streams of real-time compressed digital video of the twitch video game; and broadcasting the twitch video game live to an audience of viewers as one or more streams of real-time compressed digital video over the Internet. - View Dependent Claims (29, 30, 31)
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Specification