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Hosting and broadcasting virtual events using streaming interactive video

  • US 9,108,107 B2
  • Filed: 12/05/2007
  • Issued: 08/18/2015
  • Est. Priority Date: 12/10/2002
  • Status: Expired due to Term
First Claim
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1. A method comprising:

  • running one or more twitch video games or real-time applications on servers of a hosting service center, the one or more twitch video games or real-time applications being played or used by one or more users on one or more client devices remote to the hosting service center via compressed streaming interactive video, the compressed streaming interactive video being compressed with a worst-case, round-trip latency of 90 ms, from a user control input to display of a response to the user control input on the client device of the user, over a transmission distance of up to 1500 miles;

    broadcasting the one or more twitch video games or real-time applications as one or more streams of real-time compressed digital video from the hosting service center to an audience of viewers over the Internet.

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