System and method for video choreography
First Claim
1. A sound track stored in a non-transitory tangible medium, the sound track comprising:
- a plurality of time-defined segments, wherein each time-defined segment of the plurality of time-defined segments includes;
one or more bytes representative of a music data stream, andat least one marker bit, wherein each marker bit is associated with a “
1”
state or a “
0”
state; and
one or more characteristic points associated with one or more musical events, wherein each of the one or more musical events is associated with an emotion experienced by a game user, and wherein each of the one or more musical events corresponds to a marker bit in a “
1”
state.
4 Assignments
0 Petitions
Accused Products
Abstract
An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
-
Citations
20 Claims
-
1. A sound track stored in a non-transitory tangible medium, the sound track comprising:
-
a plurality of time-defined segments, wherein each time-defined segment of the plurality of time-defined segments includes; one or more bytes representative of a music data stream, and at least one marker bit, wherein each marker bit is associated with a “
1”
state or a “
0”
state; andone or more characteristic points associated with one or more musical events, wherein each of the one or more musical events is associated with an emotion experienced by a game user, and wherein each of the one or more musical events corresponds to a marker bit in a “
1”
state. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
-
Specification