Arrangement for building and operating human-computation and other games
First Claim
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1. A method of constructing human computation web-based games, comprising:
- creating a markup language schema that includes a game states element that describes the states and synchronization points of a multi-player game and that specifies a game state machine, the game state machine including a set of game states that each correspond to a union of all players'"'"' states and to a set of events that causes transitions between game states, the game states machine being usable to synchronize players'"'"' actions;
analyzing the created markup language schema; and
generating code based on results of the analyzing.
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Abstract
A game description language is provided for human computation games, as well as a game platform or generator component that can generate the code base for the game. The game description language and schema framework can be used to represent the game logic and synchronization patterns of a human computation game. The automated code generation tool takes a file, e.g., a file made from the above game description language, or the like, as an input and generates a code base for the corresponding human computation game. These tools allow a prototype of a human computation game to be generated within minutes.
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Citations
16 Claims
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1. A method of constructing human computation web-based games, comprising:
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creating a markup language schema that includes a game states element that describes the states and synchronization points of a multi-player game and that specifies a game state machine, the game state machine including a set of game states that each correspond to a union of all players'"'"' states and to a set of events that causes transitions between game states, the game states machine being usable to synchronize players'"'"' actions; analyzing the created markup language schema; and generating code based on results of the analyzing. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system for constructing human computation web-based games, the system comprising a memory device and one or more processors to execute instructions stored in the memory device to:
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create a markup language schema that includes a game states element that describes the states and synchronization points of a multi-player game and that specifies a game state machine, the game state machine including a set of game states that each correspond to a union of all players'"'"' states and to a set of events that causes transitions between game states, the game states machine being usable to synchronize players'"'"' actions; analyze the created markup language schema; and generate code based on a result of analysis of the created markup language schema. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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Specification